Not really help but
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Not really help but
Since i have broken my arm im really fed up playing wow all day so i set to my radiant and just started mapping...
after a work of 3-4 hours i completed some ye dunno how to call it maybe park
I found a preference in the internet which i used http://view.stern.de/de/picture/1079145 ... 10x510.jpg
Just tell me if u like it or not or if u can see anything i could improve.
after a work of 3-4 hours i completed some ye dunno how to call it maybe park
I found a preference in the internet which i used http://view.stern.de/de/picture/1079145 ... 10x510.jpg
Just tell me if u like it or not or if u can see anything i could improve.
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I think my Radiant hates me -.-
.|GeR|'> Ykarus: again i cant jump ypur map ...
'Pnin. Designsâ„¢: ship tappens ^^
.|GeR|'> Ykarus: ship tappens...
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Re: Not really help but
Very nice, good blending of models and brushes, that's something I have trouble with.
"Zaitsev is a cunt." - Pedsdude
Re: Not really help but
mhm im not going to make real maps so i fokus on the detail that works most time
Thanks for positive supply
maybe im gonna post more of my prefabs
EDIT:
I added a trench ... really breaking your arm is a great idea to map!
Thanks for positive supply
maybe im gonna post more of my prefabs
EDIT:
I added a trench ... really breaking your arm is a great idea to map!
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I think my Radiant hates me -.-
.|GeR|'> Ykarus: again i cant jump ypur map ...
'Pnin. Designsâ„¢: ship tappens ^^
.|GeR|'> Ykarus: ship tappens...
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
Re: Not really help but
Looking good!
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
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Re: Not really help but
Worsth things I've ever seen. Please shoot yourself ^^
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
Re: Not really help but
hm i think i got a deja vu did u say that to me before ?
I think my Radiant hates me -.-
.|GeR|'> Ykarus: again i cant jump ypur map ...
'Pnin. Designsâ„¢: ship tappens ^^
.|GeR|'> Ykarus: ship tappens...
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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- Core Staff
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Re: Not really help but
In the trench picture you are using brushes that are clearly not aligned (hence the thick black line in the middle square).
I advise use of terrain/patches and using the weld function.
I advise use of terrain/patches and using the weld function.
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Re: Not really help but
Hm tanks to Drofder
that really confused me ... i checked it 10 times in radiant and finally compiled -.- looked well ingame
Must be my bad pics ingame the are in line...-.- hm or maybe its caused by the rotation^^
Btw i finally used this mirror texture first time in a map this is the pic to it
that really confused me ... i checked it 10 times in radiant and finally compiled -.- looked well ingame
Must be my bad pics ingame the are in line...-.- hm or maybe its caused by the rotation^^
Btw i finally used this mirror texture first time in a map this is the pic to it
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I think my Radiant hates me -.-
.|GeR|'> Ykarus: again i cant jump ypur map ...
'Pnin. Designsâ„¢: ship tappens ^^
.|GeR|'> Ykarus: ship tappens...
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
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Re: Not really help but
Its the rotation that is doing it, and by doing it you are potentially going to cause errors in compiles.
The only thing I would suggest if you are going to stick with non-aligned brushes is to make ALL the parts "detail" so the compiler ignores it during VIS.
The only thing I would suggest if you are going to stick with non-aligned brushes is to make ALL the parts "detail" so the compiler ignores it during VIS.
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Re: Not really help but
Go make a jump map
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
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Re: Not really help but
Just make a prefab out of it and you can rotate it all you wish.Drofder2004 wrote:Its the rotation that is doing it, and by doing it you are potentially going to cause errors in compiles.
The only thing I would suggest if you are going to stick with non-aligned brushes is to make ALL the parts "detail" so the compiler ignores it during VIS.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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Re: Not really help but
Again, I would still advise as detail (or well portalled) otherwise the odd angles could cause VIS errors.Rezil wrote:Just make a prefab out of it and you can rotate it all you wish.Drofder2004 wrote:Its the rotation that is doing it, and by doing it you are potentially going to cause errors in compiles.
The only thing I would suggest if you are going to stick with non-aligned brushes is to make ALL the parts "detail" so the compiler ignores it during VIS.
Read: http://modsonline.com/Tutorials-read-135.html
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Re: Not really help but
Thanks Drofder really good tut
Never thaugt such small things cause such big errors
Never thaugt such small things cause such big errors
I think my Radiant hates me -.-
.|GeR|'> Ykarus: again i cant jump ypur map ...
'Pnin. Designsâ„¢: ship tappens ^^
.|GeR|'> Ykarus: ship tappens...
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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