Quick water question

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<LT>YosemiteSam[NL]
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Quick water question

Post by <LT>YosemiteSam[NL] » June 28th, 2010, 9:25 am

When I throw a nade into the waterpool I made the water splashes up through the floor above it.
How do I prevent that from happening ? Tried no clip, but that don't work.

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Re: Quick water question

Post by Drofder2004 » June 28th, 2010, 7:17 pm

I don't think you can, water by default is non-colliding, meaning it passes through everything.
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Re: Quick water question

Post by <LT>YosemiteSam[NL] » June 28th, 2010, 10:44 pm

Damn. then I'll remove the nades from the map...problem also solved :)

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Re: Quick water question

Post by waywaaaard » June 29th, 2010, 9:55 pm

you can place a weapon clip
THAT HANDS WERE NOT TRACED!
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Re: Quick water question

Post by <LT>YosemiteSam[NL] » June 30th, 2010, 8:36 am

Thx, I'll try that.

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Re: Quick water question

Post by Drofder2004 » June 30th, 2010, 7:29 pm

waywaaaard wrote:you can place a weapon clip
Is that to stop the nade into the water or the water from splash from going through the object?
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Re: Quick water question

Post by <LT>YosemiteSam[NL] » July 1st, 2010, 8:46 am

Drofder2004 wrote:
waywaaaard wrote:you can place a weapon clip
Is that to stop the nade into the water or the water from splash from going through the object?
I guess it's for stopping the nade itself but I'll try it when I get home this evening.

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Re: Quick water question

Post by <LT>YosemiteSam[NL] » July 2nd, 2010, 10:46 am

Nope, Clip_weapon doesn't work.
Ah well Nades aren't realy usefull/practical in an unreal remake, so I'll just remove them.

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Re: Quick water question

Post by Drofder2004 » July 2nd, 2010, 8:56 pm

sorry, are you stopping the nades from hitting the water, or the water clipping through the model?

Try "clip_missile"
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Re: Quick water question

Post by <LT>YosemiteSam[NL] » July 5th, 2010, 9:45 am

Drofder2004 wrote:sorry, are you stopping the nades from hitting the water, or the water clipping through the model?

Try "clip_missile"
the water clipping through the model (In this case, the floor above the water).

I'll try that tonight drof.

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Re: Quick water question

Post by Drofder2004 » July 5th, 2010, 1:30 pm

In that case, I am sure it is not possible. The clips we have posted weapon and missile only stop bullets and projectiles.
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Re: Quick water question

Post by <LT>YosemiteSam[NL] » July 5th, 2010, 1:49 pm

Ok m8, thx.

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Re: Quick water question

Post by waywaaaard » July 5th, 2010, 9:56 pm

yep you can't stop fx going through well all :P
THAT HANDS WERE NOT TRACED!
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Re: Quick water question

Post by <LT>YosemiteSam[NL] » July 6th, 2010, 8:42 am

waywaaaard wrote:yep you can't stop fx going through well all :P
:? Too bad.

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