[CoD4] mp_peds_propel - OUT NOW!

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Re: [CoD4] mp_peds_propel - OUT NOW!

Post by Drofder2004 » June 25th, 2009, 8:46 pm

KillerSam wrote:will pm you a d/load link then :roll:
Not quite what I meant...

I may have suggested a potential furthering of the code, but I shall leave that for you guys.

For teleporters, instead of typing all the origin placements, use a "script_origin" and then make that the target of the teleporter trigger.
org = trigger.target;

Then make all teleporters the same name and use a entity array (getentarray) and use a for loop to make it thread in the functions. Do this wherever I have used a function more than once (in main thread).

I think with some work, a lot of the enter script could also be shortened...
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Re: [CoD4] mp_peds_propel - OUT NOW!

Post by [SoE]_Zaitsev » June 25th, 2009, 9:26 pm

:shock:
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: [CoD4] mp_peds_propel - OUT NOW!

Post by Pedsdude » June 25th, 2009, 9:55 pm

Good luck, Sam.

:lol:
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Re: [CoD4] mp_peds_propel - OUT NOW!

Post by WorldDomoNation » June 25th, 2009, 10:27 pm

oh shit, thats a lot of code! but i might just know how to fix it!

Code: Select all

work plox
that's a nice pic and all, but out of all the pictures you could have taken why'd you take a picture of a plant? :P
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Re: [CoD4] mp_peds_propel - OUT NOW!

Post by Pedsdude » June 26th, 2009, 6:20 am

KillerSam wrote:
Pedsdude wrote:Good luck, Sam.

:lol:
It's your map!
As far as I'm concerned, it's a finished product. The jumping area that I made runs perfectly, and people are able to play it on their own PCs / on public servers provided not too many ppl try to get into the secret area.

If you want to fix the mess you made with your secret bunker then be my guest :lol:
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Re: [CoD4] mp_peds_propel - OUT NOW!

Post by Nightmare » June 26th, 2009, 4:25 pm

Newscaster wrote:In another related story, Nightmare has managed to make an in-map gsc file which mimics the CTF gametype with cvar options.
This gsc file is only 121 lines long so far. This could be a hint that NM is working on a new fight map.
More at eleven.
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Re: [CoD4] mp_peds_propel - OUT NOW!

Post by Soviet » June 26th, 2009, 5:32 pm

Newscaster wrote:In other news, it appears Nightmare is attempting to hijack Peds' topic. More news at 11.
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Re: [CoD4] mp_peds_propel - OUT NOW!

Post by Pedsdude » June 26th, 2009, 7:45 pm

Newscaster wrote:In other news, Peds doesn't care, as the topic has pretty much fulfilled its lifespan anyway. No more news at 11.
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Re: [CoD4] mp_peds_propel - OUT NOW!

Post by Drofder2004 » June 26th, 2009, 7:58 pm

News at 11. M. Jackson is dead. That is all.
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Re: [CoD4] mp_peds_propel - OUT NOW!

Post by Drofder2004 » June 27th, 2009, 12:00 am

KillerSam wrote:
Drofder2004 wrote:
News at 11. M. Jackson is dead. That is all.
did you see the google news article?

Supposedly Google thought they were under attack from an organised group due to the amount of traffic they suddenly received for 'Michael Jackson', so began displaying a page saying "We know you are a computer" basically.

Shocking for a company that runs 'google news' not to know what is happening around them lol.
It was probably an automatic response that google had to disable tbh.
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Re: [CoD4] mp_peds_propel - OUT NOW!

Post by woCooM » August 2nd, 2009, 6:03 pm

Last jump on the map is evil, whats the gap?
I've tried for hours to strafe it, becuase my keyboard wont let me press enough keys at once/fast enough
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Re: [CoD4] mp_peds_propel - OUT NOW!

Post by Drofder2004 » August 2nd, 2009, 6:34 pm

He is clearly using a Typewriter, all keyboards can handle a strafejump >.<
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Re: [CoD4] mp_peds_propel - OUT NOW!

Post by woCooM » August 2nd, 2009, 11:43 pm

Well I cleared 304 on the gap, CoD jumper training map.

so 286 shouldn't be an issue, unless there is a "height" factor on that jump, but i couldent see any.

Using an old Micro$hit keyboard, at present.
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Re: [CoD4] mp_peds_propel - OUT NOW!

Post by Drofder2004 » August 3rd, 2009, 12:23 am

woCooM wrote:old Micro$hit keyboard,
I say no more.
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