Search found 1811 matches

by Rezil
August 17th, 2013, 8:18 pm
Forum: CoD4 Mapping Help
Topic: Trigger that detects entities?
Replies: 8
Views: 3703

Re: Trigger that detects entities?

Trigger == checking the entity origin within some XYZ values and executing some code if the entity is within those values.
by Rezil
August 13th, 2013, 3:47 pm
Forum: CoD4 Mapping Help
Topic: How to weld to brushes together
Replies: 3
Views: 2151

Re: How to weld to brushes together

You can group brushes together by right clicking on the 2d window->func->group. Alt+Shift+left click selects the entire group. The same keyboard shortcut is used for brushmodels.
by Rezil
August 8th, 2013, 1:49 pm
Forum: CoD4 Mapping Help
Topic: Radiant script/targetname question
Replies: 6
Views: 3487

Re: Radiant script/targetname question

getEntArray works exactly the way it should. It returnes all the entities which correspond to the proper K/V pair. The order in which they're returned shouldn't matter to you if you're using the function properly. (If you need to know, they're indexed in the absolute order they're created in Radiant...
by Rezil
August 8th, 2013, 12:14 pm
Forum: CoD4 Mapping Help
Topic: Radiant script/targetname question
Replies: 6
Views: 3487

Re: Radiant script/targetname question

Well it should return the correct origin. If it doesn't you could create a separate(unlinked) script_origin in the same prefab, give it a targetname and access it using getEntArray the same way you do with your brushmodel. motionBlocks() { blocks = getentarray("block","targetname"...
by Rezil
August 7th, 2013, 9:00 pm
Forum: CoD4 Mapping Help
Topic: Radiant texture error
Replies: 13
Views: 5546

Re: Radiant texture error

Try other blendFuncs instead of 'blend' and see whether it makes a difference.
by Rezil
August 7th, 2013, 4:39 pm
Forum: CoD4 Mapping Help
Topic: Radiant texture error
Replies: 13
Views: 5546

Re: Radiant texture error

The skybox might be interfering with the textures then, try changing the skybox or use a texture that isn't transparent.
by Rezil
August 7th, 2013, 3:57 pm
Forum: CoD4 Mapping Help
Topic: Radiant texture error
Replies: 13
Views: 5546

Re: Radiant texture error

Is this a regular brush or a mesh? To me, it looks like you set different alpha values on the vertices - assuming you're using a mesh. I've never seen this on a normal brush though.
by Rezil
August 7th, 2013, 3:39 pm
Forum: CoD4 Mapping Help
Topic: Radiant texture error
Replies: 13
Views: 5546

Re: Radiant texture error

Your sort is wrong, set it to default and try again.
by Rezil
August 6th, 2013, 1:31 pm
Forum: CoD4 Mapping Help
Topic: tinted custom glass
Replies: 2
Views: 1241

Re: tinted custom glass

by Rezil
July 27th, 2013, 10:29 pm
Forum: CoD4 Mapping Help
Topic: How do I create circles in CoD4 radiant?
Replies: 1
Views: 2646

Re: How do I create circles in CoD4 radiant?

I assume you mean cylinders. Two ways, either by going to Patch->Primitives->Cylinder which is the recommended way, or by going to Brush->Arbitrary Sided... and choosing the number of sides your cylinder should have. I suggest using the first method, and if you absolutely must use the second method ...
by Rezil
June 21st, 2013, 11:36 am
Forum: CoD4 Mapping Help
Topic: origins and entities
Replies: 14
Views: 2299

Re: origins and entities

Even easier: trigger_ent thread maps\mp\_utility::triggerOff(); /* triggerOn(); */ This only works if your trigger is not linked to anything. If it is, triggerOff() and triggerOn() don't work. Those two functions are helpers, in reality the trigger is simply moved -10000 units on the Z axis. So use...
by Rezil
June 14th, 2013, 12:23 pm
Forum: General Chat
Topic: E3 2013
Replies: 19
Views: 5365

Re: E3 2013

by Rezil
June 2nd, 2013, 11:13 pm
Forum: General Chat
Topic: CJ dude
Replies: 27
Views: 7342

Re: CJ dude

Well, you know that mission we sent Hoogie on (spying on a paintball server) - well it turns out Hoogie got caught and said some hurtful things to the ladies there. Also, there is a woman who runs the thing with a bigger e-penis than you can imagine - talking about imagination, she has an incredibl...
by Rezil
June 2nd, 2013, 2:29 pm
Forum: General Chat
Topic: CJ dude
Replies: 27
Views: 7342

Re: CJ dude

What the fuck am I reading?
by Rezil
June 1st, 2013, 1:16 am
Forum: CoD4 Mapping Help
Topic: how can i check if 2 triggers are pressed at the same time?
Replies: 6
Views: 1816

Re: how can i check if 2 triggers are pressed at the same ti

pcbouncer wrote:i dont get why you have "trigger"+i
It's so you can index your triggers in Radiant (for example "trigger_0", "trigger_1", "trigger_2" and so on) and easily get each of them using a loop.