Search found 289 matches

by iCYsoldier
March 16th, 2012, 7:16 am
Forum: Introduce Yourself
Topic: Hey, CoDJumper feels good to be here..
Replies: 9
Views: 2263

Re: Hey, CoDJumper feels good to be here..

Welcome buddy
by iCYsoldier
March 11th, 2012, 11:28 am
Forum: Introduce Yourself
Topic: Hey guysss :)
Replies: 6
Views: 2263

Re: Hey guysss :)

Welcome :)
by iCYsoldier
March 7th, 2012, 5:29 am
Forum: CoD4 Jumps
Topic: JeT movie
Replies: 9
Views: 2249

Re: JeT movie

Good movie guys :) Gotta agree with Zaitsev though, dubstep is awful... way too many bounce videos have it
by iCYsoldier
February 21st, 2012, 4:43 am
Forum: CoD4 Mapping Help
Topic: Mp_to_the_moon_2 out of memory
Replies: 19
Views: 4154

Re: Mp_to_the_moon_2 out of memory

Send the map file to someone, so they can take a look and see first hand what is going on. I can take a look if you're comfortable enough with it.
by iCYsoldier
February 20th, 2012, 11:13 pm
Forum: CoD4 Mapping Help
Topic: Mp_to_the_moon_2 out of memory
Replies: 19
Views: 4154

Re: Mp_to_the_moon_2 out of memory

Goro92 wrote:try to use caulk texture applied to faces of a brush that would not be visible to the player
Good point, caulk texture is ignored when compiling light, and should be used as much as possible.
by iCYsoldier
February 20th, 2012, 11:10 pm
Forum: CoD4 Jumps
Topic: On Top of Strike by D34D
Replies: 2
Views: 778

Re: On Top of Strike by D34D

Make sure you use /cg_draw2D 0, this will remove the text and junk on the screen.
by iCYsoldier
February 18th, 2012, 10:21 pm
Forum: CoD4 Mapping Help
Topic: Mp_to_the_moon_2 out of memory
Replies: 19
Views: 4154

Re: Mp_to_the_moon_2 out of memory

Check if you have any leaks in your skybox, if light escapes and travels forever, it'll keep compiling it and waste alot of memory.
by iCYsoldier
February 18th, 2012, 10:18 pm
Forum: CoD4 Mapping Help
Topic: Moving brushes
Replies: 6
Views: 2141

Re: Moving brushes

MoveX( <xvalue>, <time>, <acceleration time>, <deceleration time> )

For future reference, use http://www.zeroy.com/script/. It has a list of functions and their arguments.
by iCYsoldier
February 15th, 2012, 12:08 am
Forum: General Chat
Topic: What are you listening to?
Replies: 641
Views: 432600

Re: What are you listening to?


Skip to 0:56
by iCYsoldier
February 15th, 2012, 12:04 am
Forum: General Chat
Topic: refresh server list
Replies: 3
Views: 947

Re: refresh server list

Just means you and the server can't establish a connection, for whatever reason.
by iCYsoldier
February 14th, 2012, 11:59 pm
Forum: PC Jumping Chat
Topic: Stick mp_codjumper_training on
Replies: 4
Views: 5807

Re: Stick mp_codjumper_training on

along with (possibly) a new release of codjumper_training, with support for higher stacks, further RPG jumps and possibly bounces e.t.c That would be good, but you'd need to address why the map lags so much. It really puts people off playing it. I assumed it's because of the moving belts, having to...
by iCYsoldier
February 14th, 2012, 1:11 am
Forum: CoD4 Jumps
Topic: New bounce serie episode#2
Replies: 8
Views: 1925

Re: New bounce serie

I've seen that bounce alot, but not in any video. I don't think many people would bother adding that to a bounce montage or anything, considering it's not very advantageous, no offense.
by iCYsoldier
February 14th, 2012, 1:08 am
Forum: CoD4 Mapping Help
Topic: Reset all dvars script help
Replies: 9
Views: 2016

Re: Reset all dvars script help

Create a function called 'onGameEnd' and add the code above into the body. Then, thread it in your main function. main() { thread onGameEnd(); } onGameEnd() { level waittill("game_ended"); // set dvars here } The notify string "game_ended" is notified when the game timer reaches ...
by iCYsoldier
February 13th, 2012, 9:39 pm
Forum: CoD4 Mapping Help
Topic: Reset all dvars script help
Replies: 9
Views: 2016

Re: Reset all dvars script help

Ah yes thanks for the help guys, i figured the suicide out :D But any help with regards to the other question about resetting the values g_speed, jump_height, and g_gravity before the map rotates? Try "level waittill("game_ended");" and after that, use 'setDvar' to set their def...
by iCYsoldier
February 13th, 2012, 10:36 am
Forum: CoD4 Mapping Help
Topic: Reset all dvars script help
Replies: 9
Views: 2016

Re: Reset all dvars script help

Vartazian wrote:if(user.done = false)
{
player suicide();
}
Use a double-equals sign '==' when comparing two values. A single equals sign '=' assigns a value to a variable.