Search found 289 matches
- March 16th, 2012, 7:16 am
- Forum: Introduce Yourself
- Topic: Hey, CoDJumper feels good to be here..
- Replies: 9
- Views: 2263
Re: Hey, CoDJumper feels good to be here..
Welcome buddy
- March 11th, 2012, 11:28 am
- Forum: Introduce Yourself
- Topic: Hey guysss :)
- Replies: 6
- Views: 2263
Re: Hey guysss :)
Welcome
- March 7th, 2012, 5:29 am
- Forum: CoD4 Jumps
- Topic: JeT movie
- Replies: 9
- Views: 2249
Re: JeT movie
Good movie guys Gotta agree with Zaitsev though, dubstep is awful... way too many bounce videos have it
- February 21st, 2012, 4:43 am
- Forum: CoD4 Mapping Help
- Topic: Mp_to_the_moon_2 out of memory
- Replies: 19
- Views: 4154
Re: Mp_to_the_moon_2 out of memory
Send the map file to someone, so they can take a look and see first hand what is going on. I can take a look if you're comfortable enough with it.
- February 20th, 2012, 11:13 pm
- Forum: CoD4 Mapping Help
- Topic: Mp_to_the_moon_2 out of memory
- Replies: 19
- Views: 4154
Re: Mp_to_the_moon_2 out of memory
Good point, caulk texture is ignored when compiling light, and should be used as much as possible.Goro92 wrote:try to use caulk texture applied to faces of a brush that would not be visible to the player
- February 20th, 2012, 11:10 pm
- Forum: CoD4 Jumps
- Topic: On Top of Strike by D34D
- Replies: 2
- Views: 778
Re: On Top of Strike by D34D
Make sure you use /cg_draw2D 0, this will remove the text and junk on the screen.
- February 18th, 2012, 10:21 pm
- Forum: CoD4 Mapping Help
- Topic: Mp_to_the_moon_2 out of memory
- Replies: 19
- Views: 4154
Re: Mp_to_the_moon_2 out of memory
Check if you have any leaks in your skybox, if light escapes and travels forever, it'll keep compiling it and waste alot of memory.
- February 18th, 2012, 10:18 pm
- Forum: CoD4 Mapping Help
- Topic: Moving brushes
- Replies: 6
- Views: 2141
Re: Moving brushes
MoveX( <xvalue>, <time>, <acceleration time>, <deceleration time> )
For future reference, use http://www.zeroy.com/script/. It has a list of functions and their arguments.
For future reference, use http://www.zeroy.com/script/. It has a list of functions and their arguments.
- February 15th, 2012, 12:08 am
- Forum: General Chat
- Topic: What are you listening to?
- Replies: 641
- Views: 432600
Re: What are you listening to?
Skip to 0:56
- February 15th, 2012, 12:04 am
- Forum: General Chat
- Topic: refresh server list
- Replies: 3
- Views: 947
Re: refresh server list
Just means you and the server can't establish a connection, for whatever reason.
- February 14th, 2012, 11:59 pm
- Forum: PC Jumping Chat
- Topic: Stick mp_codjumper_training on
- Replies: 4
- Views: 5807
Re: Stick mp_codjumper_training on
along with (possibly) a new release of codjumper_training, with support for higher stacks, further RPG jumps and possibly bounces e.t.c That would be good, but you'd need to address why the map lags so much. It really puts people off playing it. I assumed it's because of the moving belts, having to...
- February 14th, 2012, 1:11 am
- Forum: CoD4 Jumps
- Topic: New bounce serie episode#2
- Replies: 8
- Views: 1925
Re: New bounce serie
I've seen that bounce alot, but not in any video. I don't think many people would bother adding that to a bounce montage or anything, considering it's not very advantageous, no offense.
- February 14th, 2012, 1:08 am
- Forum: CoD4 Mapping Help
- Topic: Reset all dvars script help
- Replies: 9
- Views: 2016
Re: Reset all dvars script help
Create a function called 'onGameEnd' and add the code above into the body. Then, thread it in your main function. main() { thread onGameEnd(); } onGameEnd() { level waittill("game_ended"); // set dvars here } The notify string "game_ended" is notified when the game timer reaches ...
- February 13th, 2012, 9:39 pm
- Forum: CoD4 Mapping Help
- Topic: Reset all dvars script help
- Replies: 9
- Views: 2016
Re: Reset all dvars script help
Ah yes thanks for the help guys, i figured the suicide out :D But any help with regards to the other question about resetting the values g_speed, jump_height, and g_gravity before the map rotates? Try "level waittill("game_ended");" and after that, use 'setDvar' to set their def...
- February 13th, 2012, 10:36 am
- Forum: CoD4 Mapping Help
- Topic: Reset all dvars script help
- Replies: 9
- Views: 2016
Re: Reset all dvars script help
Use a double-equals sign '==' when comparing two values. A single equals sign '=' assigns a value to a variable.Vartazian wrote:if(user.done = false)
{
player suicide();
}