Search found 170 matches
- March 24th, 2012, 2:31 pm
- Forum: Jump Maps
- Topic: mp_windsor
- Replies: 52
- Views: 10437
Re: mp_windsor
3232 also worked fine, and im glad there was some fun jump in the end
- March 23rd, 2012, 6:38 pm
- Forum: Jump Maps
- Topic: mp_windsor
- Replies: 52
- Views: 10437
Re: mp_windsor
very, very nice map!
- March 4th, 2012, 12:53 pm
- Forum: CoD:WaW Mapping Help
- Topic: soundaliases help
- Replies: 4
- Views: 12774
Re: soundaliases help
I didnt realize this was cod waw
Try putting the .wav file exactly in
root>raw>sound>vehicles
Try putting the .wav file exactly in
root>raw>sound>vehicles
- March 4th, 2012, 12:20 am
- Forum: CoD:WaW Mapping Help
- Topic: soundaliases help
- Replies: 4
- Views: 12774
Re: soundaliases help
is there any error?
and what zombie mod is this?
and what zombie mod is this?
- February 29th, 2012, 10:23 pm
- Forum: CoDJumper Chat
- Topic: New cj style
- Replies: 12
- Views: 2109
Re: New cj style
wow..
- February 20th, 2012, 10:25 pm
- Forum: CoD4 Mapping Help
- Topic: Trigger/Script not working
- Replies: 2
- Views: 1097
Re: Trigger/Script not working
For the first: thread firetrap (); } firetrap() { firetrap = getent( "firetrap", "targetname" ); trig = getent( "firetraptrig", "targetname" ); trig waittill ("trigger"); firetrap movex ( -137, 0.5, 0.25, 0.25); firetrap...
- February 17th, 2012, 1:22 pm
- Forum: CoD4 Mapping Help
- Topic: Specular Texture Help
- Replies: 4
- Views: 1133
Re: Specular Texture Help
did you set the strength to something other than 0?
I'd try 30
And maybe you could play with env mapping, I forgot what it did, might be important though
I'd try 30
And maybe you could play with env mapping, I forgot what it did, might be important though
- February 16th, 2012, 5:47 pm
- Forum: CoD4 Mapping Help
- Topic: Specular Texture Help
- Replies: 4
- Views: 1133
Re: Specular Texture Help
have specular turned off?
r_specular 1
r_specular 1
- February 8th, 2012, 1:26 pm
- Forum: CoD4 Jumps
- Topic: weird happenings in cod4
- Replies: 8
- Views: 1373
Re: weird happenings in cod4
Drof understands! I think I understand what you are trying to say but clearly your maths on your mod is way off. Believe me, I checked my script quite a few times and it seems fine. Correct me if I'm wrong //right after i jump: vel = self getvelocity(); dir = vectornormalize( Â ( vel[1], vel[0], 0 )...
- February 7th, 2012, 9:10 pm
- Forum: Modding, Modelling and Skinning
- Topic: problem with multi decals
- Replies: 2
- Views: 1282
Re: problem with multi decals
i think if you leave everything on default under framebuffer options, it should work
- February 7th, 2012, 7:42 pm
- Forum: CoD4 Jumps
- Topic: weird happenings in cod4
- Replies: 8
- Views: 1373
Re: weird happenings in cod4
I thought the picture explained it nicely
look at the minimap (how im standing)
then i do a normal run-jump with 333 fps, and hold the left key while in air.
the number is the angle i travelled in air.
look at the minimap (how im standing)
then i do a normal run-jump with 333 fps, and hold the left key while in air.
the number is the angle i travelled in air.
- February 7th, 2012, 2:44 pm
- Forum: CoD4 Jumps
- Topic: weird happenings in cod4
- Replies: 8
- Views: 1373
weird happenings in cod4
So I've had this happen to me more than once, where i would try to do a 333 fps jump around an obstacle and it just wouldn't work. I tested a little and found out that in cod4 jumps are influenced by the way you are facing in the map ( don't know if this has been known already ), which explains why ...
- January 25th, 2012, 3:34 pm
- Forum: CoD4 Mapping Help
- Topic: Guid script help [SOLVED]
- Replies: 8
- Views: 2710
Re: Guid script help
Will only work on an online server with punkbuster.
Should work though
+ it should be player getguid() and player iprintln..
Should work though
+ it should be player getguid() and player iprintln..
- January 19th, 2012, 8:07 pm
- Forum: Help and Support
- Topic: Help With Scripting?
- Replies: 13
- Views: 5002
Re: Help With Scripting?
This ^megazor wrote:and is bananable
- January 2nd, 2012, 8:42 pm
- Forum: CoDJumper Chat
- Topic: CoDJumper Mod v3.12
- Replies: 17
- Views: 8097
Re: CoDJumper Mod v3.12
Great to hear another version has been released.
Also like the addon file, makes stuff alot easier
Will check it out..
Also like the addon file, makes stuff alot easier
Will check it out..