Search found 170 matches

by Nekoneko
March 24th, 2012, 2:31 pm
Forum: Jump Maps
Topic: mp_windsor
Replies: 52
Views: 10437

Re: mp_windsor

3232 also worked fine, and im glad there was some fun jump in the end
by Nekoneko
March 23rd, 2012, 6:38 pm
Forum: Jump Maps
Topic: mp_windsor
Replies: 52
Views: 10437

Re: mp_windsor

very, very nice map!
by Nekoneko
March 4th, 2012, 12:53 pm
Forum: CoD:WaW Mapping Help
Topic: soundaliases help
Replies: 4
Views: 12774

Re: soundaliases help

I didnt realize this was cod waw

Try putting the .wav file exactly in
root>raw>sound>vehicles
by Nekoneko
March 4th, 2012, 12:20 am
Forum: CoD:WaW Mapping Help
Topic: soundaliases help
Replies: 4
Views: 12774

Re: soundaliases help

is there any error?
and what zombie mod is this?
by Nekoneko
February 29th, 2012, 10:23 pm
Forum: CoDJumper Chat
Topic: New cj style
Replies: 12
Views: 2109

Re: New cj style

wow..
by Nekoneko
February 20th, 2012, 10:25 pm
Forum: CoD4 Mapping Help
Topic: Trigger/Script not working
Replies: 2
Views: 1097

Re: Trigger/Script not working

For the first: thread firetrap ();    }   firetrap()    {    firetrap = getent( "firetrap", "targetname" );    trig      = getent( "firetraptrig", "targetname" );      trig waittill ("trigger");    firetrap movex ( -137, 0.5, 0.25, 0.25);    firetrap...
by Nekoneko
February 17th, 2012, 1:22 pm
Forum: CoD4 Mapping Help
Topic: Specular Texture Help
Replies: 4
Views: 1133

Re: Specular Texture Help

did you set the strength to something other than 0?
I'd try 30
And maybe you could play with env mapping, I forgot what it did, might be important though
by Nekoneko
February 16th, 2012, 5:47 pm
Forum: CoD4 Mapping Help
Topic: Specular Texture Help
Replies: 4
Views: 1133

Re: Specular Texture Help

have specular turned off?
r_specular 1
by Nekoneko
February 8th, 2012, 1:26 pm
Forum: CoD4 Jumps
Topic: weird happenings in cod4
Replies: 8
Views: 1373

Re: weird happenings in cod4

Drof understands! I think I understand what you are trying to say but clearly your maths on your mod is way off. Believe me, I checked my script quite a few times and it seems fine. Correct me if I'm wrong //right after i jump: vel = self getvelocity(); dir = vectornormalize(  ( vel[1], vel[0], 0 )...
by Nekoneko
February 7th, 2012, 9:10 pm
Forum: Modding, Modelling and Skinning
Topic: problem with multi decals
Replies: 2
Views: 1282

Re: problem with multi decals

i think if you leave everything on default under framebuffer options, it should work
by Nekoneko
February 7th, 2012, 7:42 pm
Forum: CoD4 Jumps
Topic: weird happenings in cod4
Replies: 8
Views: 1373

Re: weird happenings in cod4

I thought the picture explained it nicely :(
look at the minimap (how im standing)
then i do a normal run-jump with 333 fps, and hold the left key while in air.
the number is the angle i travelled in air.
by Nekoneko
February 7th, 2012, 2:44 pm
Forum: CoD4 Jumps
Topic: weird happenings in cod4
Replies: 8
Views: 1373

weird happenings in cod4

So I've had this happen to me more than once, where i would try to do a 333 fps jump around an obstacle and it just wouldn't work. I tested a little and found out that in cod4 jumps are influenced by the way you are facing in the map ( don't know if this has been known already ), which explains why ...
by Nekoneko
January 25th, 2012, 3:34 pm
Forum: CoD4 Mapping Help
Topic: Guid script help [SOLVED]
Replies: 8
Views: 2710

Re: Guid script help

Will only work on an online server with punkbuster.
Should work though

+ it should be player getguid() and player iprintln..
by Nekoneko
January 19th, 2012, 8:07 pm
Forum: Help and Support
Topic: Help With Scripting?
Replies: 13
Views: 5002

Re: Help With Scripting?

megazor wrote:and is bananable
This ^
by Nekoneko
January 2nd, 2012, 8:42 pm
Forum: CoDJumper Chat
Topic: CoDJumper Mod v3.12
Replies: 17
Views: 8097

Re: CoDJumper Mod v3.12

Great to hear another version has been released.
Also like the addon file, makes stuff alot easier :D
Will check it out..