Search found 1575 matches
- August 8th, 2013, 11:06 pm
- Forum: CoD4 Mapping Help
- Topic: Radiant script/targetname question
- Replies: 6
- Views: 3474
Re: Radiant script/targetname question
Oh nice, that's very useful. I've already written code using arrays within an array (un-tested on more than 1 prefab atm) but I shall be sure to use that if it fails (and for the future) so thanks!
- August 8th, 2013, 5:37 pm
- Forum: CoD4 Mapping Help
- Topic: Radiant script/targetname question
- Replies: 6
- Views: 3474
Re: Radiant script/targetname question
Thanks very much for the help so far, I will try it later. Not meaning to sound rude, but as I asked previously do you know of a way to place a prefab in a map, and then edit it (without entering prefab and editing the actual prefab)? It would make sense that there would be a way, for example a wind...
- August 8th, 2013, 1:08 pm
- Forum: CoD4 Mapping Help
- Topic: Radiant script/targetname question
- Replies: 6
- Views: 3474
Re: Radiant script/targetname question
I understand what you're saying, I'm just doubting the ability of getEntArray(). Because for the case which I'm using, each prefab has a script_origin (targetname "mpdoor"), and 8 script_brushmodels, all with targetname "part". If do your method, say I use 3 prefabs in my map. Th...
- August 8th, 2013, 11:40 am
- Forum: CoD4 Mapping Help
- Topic: Radiant script/targetname question
- Replies: 6
- Views: 3474
Radiant script/targetname question
The scenario is this: if I make a prefab with a script_brushmode and give it a targetname of "block" for example. If I then create a script_origin, with a targetname of "gohere", and lastly give the script_brushmodel a target of "gohere" (so they are `linked` in Radiant...
- August 7th, 2013, 9:55 pm
- Forum: CoD4 Mapping Help
- Topic: Radiant texture error
- Replies: 13
- Views: 5525
Re: Radiant texture error
`Add` gives an invisible texture. `Replace*` gives an opaque texture. The others arn't compatible with material type world phong. On this tutorial (I know it says for CoD5, but I figured it can't be too different) it says to use blendFunc `replace` for glass. But whenever I do this it comes out opaq...
- August 7th, 2013, 8:05 pm
- Forum: CoD4 Mapping Help
- Topic: Radiant texture error
- Replies: 13
- Views: 5525
Re: Radiant texture error
Tried it as a terrain patch, and the same error occurs.
- August 7th, 2013, 7:45 pm
- Forum: CoD4 Mapping Help
- Topic: Radiant texture error
- Replies: 13
- Views: 5525
Re: Radiant texture error
I assumed most glass (transparent) window textures were just brushes with the glass texture, are they patches/terrain then? Also, I made a light grid, and compiled lighting on fast + extra (rather than fast previously), and the `glitch` is still there, but to a much lesser extent. http://screenshot....
- August 7th, 2013, 4:52 pm
- Forum: CoD4 Mapping Help
- Topic: Radiant texture error
- Replies: 13
- Views: 5525
Re: Radiant texture error
Hmmf. Same effect with a different skybox. Using a stock glass texture (me_glass_dirt) or something along those lines, it works fine
- August 7th, 2013, 4:42 pm
- Forum: CoD4 Mapping Help
- Topic: Radiant texture error
- Replies: 13
- Views: 5525
Re: Radiant texture error
If I use a non-transparent texture (stock or custom) it works fine. But obviously I hope to get this working with transparent textures, and I'm pretty sure I've seen other maps with transparent ceilings. I'll try changing the skybox now, also I'll try using a stock transparent texture and see how th...
- August 7th, 2013, 4:17 pm
- Forum: CoD4 Mapping Help
- Topic: Radiant texture error
- Replies: 13
- Views: 5525
Re: Radiant texture error
Nope, I simply dragged on the 2D view to make a brush, made it into a cube, hollowed it out, re-sized it so there were no pieces of the brush colliding. And then I turned the whole brush into my desired texture. (Is that fine to do? I know ideally you should caulk it and then just texture the surfac...
- August 7th, 2013, 3:54 pm
- Forum: CoD4 Mapping Help
- Topic: Radiant texture error
- Replies: 13
- Views: 5525
Re: Radiant texture error
Oh, one of the guides said to use that. Still the same problem anyway with Sort: Default*. http://screenshot.xfire.com/s/128645426-3.jpg Gonna try creating a new room, incase somehow the brushes are fucking it up. Also note it's not the same pattern as the other room, it's almost as if it starts tex...
- August 7th, 2013, 2:20 pm
- Forum: CoD4 Mapping Help
- Topic: Radiant texture error
- Replies: 13
- Views: 5525
Re: Radiant texture error
Posting just to update topic, see first post.
- August 6th, 2013, 11:12 pm
- Forum: CoD4 Mapping Help
- Topic: Radiant texture error
- Replies: 13
- Views: 5525
Radiant texture error
So I made a custom texture, applied it to some walls, floor and ceiling in my test map. Worked fine everywhere except the ceiling, it came out like this... http://screenshot.xfire.com/s/128642021-3.jpg Re-Edit: NOT FIXED. I tried making the texture 512x512 instead so it was about 300kb rather than 1...
- August 6th, 2013, 1:15 pm
- Forum: CoD4 Mapping Help
- Topic: brush width, height, length | and player dvar/server issues
- Replies: 24
- Views: 8148
Re: brush width, height, length | and player dvar/server iss
Still hard to understand, but this is quite a good tutorial for them http://braxi.org/forum/showthread.php?tid=801
- August 6th, 2013, 10:41 am
- Forum: CoD4 Mapping Help
- Topic: brush width, height, length | and player dvar/server issues
- Replies: 24
- Views: 8148
Re: brush width, height, length | and player dvar/server iss
Yeah it was as I thought, it was in Ninja's Linux server modifications. Happened to stumble across it yesterday. Still setmovespeedscale() should've been working though!