Search found 3 matches
- January 12th, 2011, 11:26 am
- Forum: Modding, Modelling and Skinning
- Topic: CoD2: firing through walls
- Replies: 18
- Views: 6037
Re: CoD2: firing through walls
there are error during starting the server ******* script compile error ******* uninitialised variable 'trace': (file 'maps/mp/gametypes/_wallfire.gsc', line 88) wall=wall*getsurfacepenetrate(trace["surfacetype"]); * ************************************ ******************** ERROR: script c...
- January 11th, 2011, 11:46 am
- Forum: Modding, Modelling and Skinning
- Topic: CoD2: firing through walls
- Replies: 18
- Views: 6037
Re: CoD2: firing through walls
Dear IzNoGoD,
where i can get your pro version?
where i can get your pro version?
- January 11th, 2011, 4:14 am
- Forum: Modding, Modelling and Skinning
- Topic: CoD2: firing through walls
- Replies: 18
- Views: 6037
Re: CoD2: firing through walls
IzNoGoD, very good mod and perfect work; The only thing that would be desirable add procedure to analysis of textures which could to be raked through something like from extreme landmine installing: allowedSurface(plantPos) { startOrigin = plantPos + (0, 0, 100); endOrigin = plantPos + (0, 0, -2048)...