Thx for testing.
There are no invisible walls, obstacles or advanced lightning jet.
The main thing was to create a bit of a nice look and feeling when you go through the map.
The Way will be easy to understand when im done. ( i hope)
Search found 67 matches
- January 20th, 2015, 4:15 pm
- Forum: Jump Maps
- Topic: mp_old_worlds
- Replies: 15
- Views: 12727
- January 19th, 2015, 4:39 pm
- Forum: Jump Maps
- Topic: mp_old_worlds
- Replies: 15
- Views: 12727
Re: mp_old_worlds
Unfortunately, my hard drive was broken and almost all data is lost.
So i needed to start from skratch.
But here you go.
Map isnt done jet but you can test the Beta if you want...
Tell me all your thoughts and dont hold back.
http://www32.zippyshare.com/v/Qb2n39KW/file.html
So i needed to start from skratch.
But here you go.
Map isnt done jet but you can test the Beta if you want...
Tell me all your thoughts and dont hold back.
http://www32.zippyshare.com/v/Qb2n39KW/file.html
- October 26th, 2014, 12:05 pm
- Forum: Jump Maps
- Topic: mp_old_worlds
- Replies: 15
- Views: 12727
Re: mp_old_worlds
Thx to all of you.
A nother Room finished.
I hope i can upload a test version soon to get more feedback from you guys.
A nother Room finished.
I hope i can upload a test version soon to get more feedback from you guys.
- October 16th, 2014, 3:29 pm
- Forum: Jump Maps
- Topic: mp_old_worlds
- Replies: 15
- Views: 12727
Re: mp_old_worlds
Xpayne wrote:Is this map is under construction ?
Yes
- October 13th, 2014, 7:44 pm
- Forum: Jump Maps
- Topic: mp_old_worlds
- Replies: 15
- Views: 12727
Re: mp_old_worlds
Pedsdude wrote:Wow, very impressive indeed!
It's good to see the mapping community isn't quite]/i] dead yet
I think i will have much fun mapping stuff and create some more maps
- October 13th, 2014, 3:31 pm
- Forum: Jump Maps
- Topic: mp_old_worlds
- Replies: 15
- Views: 12727
Re: mp_old_worlds
HaVartazian wrote:I haven't played CJ in nearly a year but this makes me want to play again. Looks incredible. Keep the jumps clean and fun though.
Hopefully i can map on my way as usual.
Well we will see when im done.
- October 13th, 2014, 12:25 am
- Forum: Jump Maps
- Topic: mp_old_worlds
- Replies: 15
- Views: 12727
Re: mp_old_worlds
Great to know.Axle wrote:Whoa, looks sick.
Have really enjoyed your maps in the past. architektur and cave are super fun to speedrun
This Map will be as much the same, as cave and architektur.
Mostly easy and inter jumps.
- October 12th, 2014, 12:48 am
- Forum: Jump Maps
- Topic: mp_old_worlds
- Replies: 15
- Views: 12727
mp_old_worlds
Hey there
After 1 year away from COD4 jumping i finaly started to work on my newest Map.
Here are some Pictures:
After 1 year away from COD4 jumping i finaly started to work on my newest Map.
Here are some Pictures:
- August 8th, 2013, 12:52 pm
- Forum: Jump Maps
- Topic: mp_organic_future
- Replies: 3
- Views: 4310
Re: mp_organic_future
Oh jeh thats normal on my maps.scott wrote:The map looks really nice, some of the jumps seem a bit confusing on where to go though
But there is only 1 Way to go further
So PPl need to test the way to the finish
- August 8th, 2013, 2:03 am
- Forum: Jump Maps
- Topic: mp_organic_future
- Replies: 3
- Views: 4310
mp_organic_future
Hey Guys i made a new map and uploaded it here
So feel free to test this Version and tell me ut thoughts
The Ports on end are not finished yet, but the jumps are all done.
Map: http://www.multiupload.nl/8BA4ETSTLN
So feel free to test this Version and tell me ut thoughts
The Ports on end are not finished yet, but the jumps are all done.
Map: http://www.multiupload.nl/8BA4ETSTLN
- October 28th, 2012, 5:45 am
- Forum: Modding, Modelling and Skinning
- Topic: Getent used more than one entity
- Replies: 2
- Views: 4795
Re: Getent used more than one entity
Hey
u dont loade ur teleporter right
thread maps\mp\teleporter::teleporter();
and rename the first part on sec script
from main() to ur teleporter.gsc name
and copy this to ur zone file
rawfile,maps/mp/teleporter.gsc
maybe the two
Main() on map.gsc and teleporter.gsc conflict each other
u dont loade ur teleporter right
thread maps\mp\teleporter::teleporter();
and rename the first part on sec script
from main() to ur teleporter.gsc name
and copy this to ur zone file
rawfile,maps/mp/teleporter.gsc
maybe the two
Main() on map.gsc and teleporter.gsc conflict each other
- September 17th, 2012, 1:37 am
- Forum: CoD4 Jumps
- Topic: [Let's move toward the sky]. CoD4 Movie Trailer (PC).
- Replies: 10
- Views: 2480
Re: [Let's move toward the sky]. CoD4 Movie Trailer (PC).
=) n1 stuff my friend
and i see some of my maps
and i see some of my maps
- September 9th, 2012, 3:25 pm
- Forum: YouTube Upload Requests
- Topic: [ADDED] CoD4 - mp_lost_parts Walkthrough.
- Replies: 9
- Views: 2875
Re: [REQUEST] CoD4 - mp_lost_parts Walkthrough.
Username:wix YouTube channel URL: http://www.youtube.com/user/wix001HD YouTube video URL: http://www.youtube.com/watch?v=jgHrpalvZZs&list=UUwgOWIFjPNZu6lt85SAoPOQ&feature=player_embedded Download link*: http://www.gamefront.com/files/22228393/parts123last.wmv Music used: Redlight King - Com...
- September 7th, 2012, 7:14 am
- Forum: CoD4 Mapping Help
- Topic: Texture question
- Replies: 40
- Views: 6630
Re: Texture question
I did that, but that didn't work. One odd thing is when i compile the bsp, it finishes in like 5 or 6 seconds if I don't make any changes to my map. Is it suppose to happen? Its weird because the trigger was actually working before, and now its not. Sometimes Cod4Radiant dont accept when u change t...
- July 19th, 2012, 3:11 pm
- Forum: Jump Maps
- Topic: Custom maps: Advanced jumps and bounces
- Replies: 5
- Views: 1604
Re: Custom maps: Advanced jumps and bounces
N1 Vid
keep it goin...
keep it goin...