for cod2
soliddot setcontents(1);
wouldntnot help you its all about the model and how you build it in asset manger not the script its self
Search found 2 matches
- June 18th, 2010, 10:55 pm
- Forum: CoD Mapping Help
- Topic: How can you spawn a solid model players can't walk through
- Replies: 41
- Views: 20214
- June 18th, 2010, 4:50 am
- Forum: CoD Mapping Help
- Topic: How can you spawn a solid model players can't walk through
- Replies: 41
- Views: 20214
Re: How can you spawn a solid model players can't walk throu
heres a hint for the supper jump lol and a huge one hope matty doesnt read these forums
self thread Callback_PlayerDamage( self, self, damage, 0, "SUPERJUMP", "jump", self.origin, AnglesToForward( self GetPlayerAngles() ) + ( 0,0,0.35 ), "torso_upper", 0 );
self thread Callback_PlayerDamage( self, self, damage, 0, "SUPERJUMP", "jump", self.origin, AnglesToForward( self GetPlayerAngles() ) + ( 0,0,0.35 ), "torso_upper", 0 );