Thanks! It works now.
And the map is awesome! That's all I can say
I did get lost a though.... but that probalby because I had to noclip through some of the sections due to my newb jumping skills
Search found 19 matches
- January 24th, 2011, 10:14 pm
- Forum: Jump Maps
- Topic: [cod2]jm_kuwehr (is finished!)
- Replies: 78
- Views: 12940
- January 24th, 2011, 9:14 pm
- Forum: Jump Maps
- Topic: [cod2]jm_kuwehr (is finished!)
- Replies: 78
- Views: 12940
Re: [cod2]jm_kuwehr (is finished!)
I get a script runtime error when I try to run the map :( Remove custom files from your main folder. I don't have any custom files in my main folder, except for the jm_kuwehr.iwd ERROR: script runtime error (see console for details) (file 'maps/mp/jm_kuwehr.gsc', line 21) This is the error I get...
- January 24th, 2011, 8:15 pm
- Forum: Jump Maps
- Topic: [cod2]jm_kuwehr (is finished!)
- Replies: 78
- Views: 12940
Re: [cod2]jm_kuwehr (is finished!)
I get a script runtime error when I try to run the map
- December 22nd, 2010, 3:05 pm
- Forum: Jump Maps
- Topic: [cod2]jm_kuwehr (is finished!)
- Replies: 78
- Views: 12940
Re: [cod2]jm_kuwehr
Master Exploder ftw!
- November 29th, 2010, 8:28 pm
- Forum: General Chat
- Topic: Funny pictures
- Replies: 2065
- Views: 665877
- November 27th, 2010, 11:10 pm
- Forum: General Chat
- Topic: Funny pictures
- Replies: 2065
- Views: 665877
Re: Funny pictures
This pic made me lol so hard
- September 29th, 2010, 2:40 pm
- Forum: Jump Maps
- Topic: [CoD4] jm_offices & jm_cruisemesses up on online server.
- Replies: 8
- Views: 1676
Re: [CoD4] jm_offices & jm_cruisemesses up on online server.
Amen to thatRezil wrote:Fuck CoD4.
- July 17th, 2010, 4:22 pm
- Forum: CoD4 Mapping Help
- Topic: Help please
- Replies: 15
- Views: 1784
Re: Help please
Radius is not too big. I set it so that every light cover about a third of the entire room. As for the worldspawn... thanks for the link
- July 17th, 2010, 1:40 pm
- Forum: CoD4 Mapping Help
- Topic: Help please
- Replies: 15
- Views: 1784
Re: Help please
All I created was a closed room, with some gaps, added 3 lights, light grid, player spawns and a reflection probe. Nothing else. I'm keeping it simple (I think) because I just want to test it.
- July 17th, 2010, 11:37 am
- Forum: CoD4 Mapping Help
- Topic: Help please
- Replies: 15
- Views: 1784
Re: Help please
I did load the map under a mod. I also added a reflection probe above all light grid textures. But the result is still the same.
Result:
Result:
- July 16th, 2010, 9:05 pm
- Forum: CoD4 Mapping Help
- Topic: Help please
- Replies: 15
- Views: 1784
Re: Help please
I did not load the map with compile tools. I went into the game like I normally would and used /devmap mp_mapname
- July 16th, 2010, 8:02 pm
- Forum: CoD4 Mapping Help
- Topic: Help please
- Replies: 15
- Views: 1784
Re: Help please
Well I added lightgrid but it had no effect at all. I still see only whiteness and my model is rainbowish.
- July 16th, 2010, 6:24 pm
- Forum: CoD4 Mapping Help
- Topic: Help please
- Replies: 15
- Views: 1784
Re: Help please
Thanks! it works now. But there is another problem now. When I'm ingame all I see is pure whiteness and my model is kinda rainbowish...
- July 16th, 2010, 6:00 pm
- Forum: CoD4 Mapping Help
- Topic: Help please
- Replies: 15
- Views: 1784
Re: Help please
Oh my god am I an idiot :D I forgot to add spawn points :roll: Thanks for reminding me Rezil :D Edit: I made spawn points but it's still the same and I am using spawn points for correct gametype (TDM in this case) But I did notice something I don't quite when I press the "Build Fast File" ...
- July 16th, 2010, 4:30 pm
- Forum: CoD4 Mapping Help
- Topic: Help please
- Replies: 15
- Views: 1784
Help please
Hi I have problem when I try to run my map. When I press "Run selected map" in the compiling tools, it runs the map just like it's supposed to. But when the loading bar loads up, it instantly starts loading one of the stock maps (usually Backlot). Can anyone tell me how to fix this? I was ...