Search found 9 matches

by Stealth
May 5th, 2011, 6:54 pm
Forum: CoD4 Mapping Help
Topic: weapons with unlimited ammo
Replies: 9
Views: 1477

Re: weapons with unlimited ammo

its possable to pick up any weapon, and run a script on that weapon to give it unlimited ammo. you can do this with a trigger or menu activated. what the code does is waits for the weapon to be fired and then resets your ammo to max again ---> infinite ammo. it works nicely for me infinite_ammo() { ...
by Stealth
May 3rd, 2011, 7:20 pm
Forum: Modding, Modelling and Skinning
Topic: Giving zombies c4 hands
Replies: 2
Views: 865

Re: Giving zombies c4 hands

thanks dude i'll take a look :)
by Stealth
May 3rd, 2011, 7:04 pm
Forum: Modding, Modelling and Skinning
Topic: Giving zombies c4 hands
Replies: 2
Views: 865

Giving zombies c4 hands

hey, im working on a zombie mod, and when you become a zombie, your ammo gets taken away so your just left with an empty weapon. i want it so that instead of having a empty weapon you just have the c4 hands. i have done this by using defaultweapon_mp as the hands and making it switch to that when yo...
by Stealth
October 28th, 2010, 10:22 am
Forum: CoD4 Mapping Help
Topic: Loadscreens
Replies: 12
Views: 1791

Re: Loadscreens

I always used to get that error, and i didnt have a clue why. But its because of the iwd is corrupt,
you might not think it but use pakscape to make your iwd as this was made for q3 engine games.
im sure there are some tut's on it. if your having troubble still xfire me :) madstealth
by Stealth
September 16th, 2010, 8:16 pm
Forum: CoD4 Mapping Tutorials
Topic: Earthquake machine >:)
Replies: 3
Views: 4764

Re: Earthwuake machine >:)

Just realised typo in the title :( is it possable for that to be edited?
by Stealth
September 16th, 2010, 8:14 pm
Forum: CoD4 Mapping Tutorials
Topic: Earthquake machine >:)
Replies: 3
Views: 4764

Earthquake machine >:)

earthquake machine :) its pretty simple but im sure some less advanced mappers / scripters will like it :D firstly, to make it look good put a model in your map such as icbm_electronic_cabinet7, where you want the earthquake machine to go and put a "clip" brush around it to make it solid. ...
by Stealth
July 24th, 2010, 11:42 pm
Forum: CoD4 Mapping Help
Topic: A few questions in regard to cod4 mapping
Replies: 1
Views: 521

Re: A few questions in regard to cod4 mapping

for custom textures you have to be running in a mod regarding the loadscreen: the reason why custom maps loadscreen only works with mods, is because the custom maps are downlaoded into "usermaps" in compatability. where as stock maps have the images packed into the "main" folders...
by Stealth
July 24th, 2010, 11:31 pm
Forum: CoD4 Mapping Help
Topic: Map problem!
Replies: 13
Views: 2160

Re: Map problem!

Hey, I have had this problem many times, to fix the problem can be quite time consuming things you need to check - naming worldspawns with differnt names - targeting world spawn - renaming a class name of a reflection probe / golobal intermission / spawns etc - welding objects that shouldnt be welde...
by Stealth
April 25th, 2010, 6:06 pm
Forum: CoD4 Mapping Help
Topic: Flying platform!
Replies: 6
Views: 2096

Re: Flying platform!

this is the code, but you will have to adapt it to the map with fx n shiz: main() { level.rh_allow_fighter = rat_house\rat_house::createdvar("rat_house_allow_fighter",1,0,1,"int"); level.rh_fighter_speed = rat_house\rat_house::createdvar("rat_house_fighter_speed",700,1,...