I think when Drofder dreams, he dreams about his life in COD textures and brushes, and his family as models
That's why he knows that much about mapping, I think.
Because he lives in games...
Dude, YOU ROCK!
Keep on doing the good work...
Search found 88 matches
- October 4th, 2006, 9:21 pm
- Forum: CoD2 Mapping Help
- Topic: Pavlov Updates
- Replies: 28
- Views: 7424
- October 1st, 2006, 7:32 pm
- Forum: CoD Mapping Help
- Topic: Lights, please help...
- Replies: 1
- Views: 929
Lights, please help...
Hello,
I tried to create a light which you can switch on/off
I have seen it in a tutorials once, but I couldn't find it
Can anyone help me creating such a light?
I tried to create a light which you can switch on/off
I have seen it in a tutorials once, but I couldn't find it
Can anyone help me creating such a light?
- October 1st, 2006, 2:45 pm
- Forum: CoD Mapping Help
- Topic: weird jaildoors...
- Replies: 15
- Views: 4426
- September 30th, 2006, 2:17 pm
- Forum: CoD Mapping Help
- Topic: #@$%@# moveto...
- Replies: 9
- Views: 2846
- September 30th, 2006, 2:13 pm
- Forum: CoD Mapping Help
- Topic: weird jaildoors...
- Replies: 15
- Views: 4426
weird jaildoors...
hello, me and creator are making map, but when we try to test it, this happens... script by creator: and it says: ******* script compile error *******<br /> bad syntax: (file 'maps\mp\m_jail.gsc', line 22)<br /> trig_jail_door1 waittill ("trigger"); But it worked when we used moveXYZ Scrip...
- September 28th, 2006, 6:02 pm
- Forum: CoD Mapping Help
- Topic: #@$%@# moveto...
- Replies: 9
- Views: 2846
- September 28th, 2006, 4:41 pm
- Forum: CoD Mapping Help
- Topic: #@$%@# moveto...
- Replies: 9
- Views: 2846
- September 27th, 2006, 9:27 pm
- Forum: CoD Mapping Help
- Topic: #@$%@# moveto...
- Replies: 9
- Views: 2846
#@$%@# moveto...
Hello,
After few things trying I still don't know how to make the "moveto"
Can anyone create a script + map for me so I can see how this works?
I didn't understand the tutorials, because it had a different effect...
Thanks In Advance...
After few things trying I still don't know how to make the "moveto"
Can anyone create a script + map for me so I can see how this works?
I didn't understand the tutorials, because it had a different effect...
Thanks In Advance...
- September 7th, 2006, 12:15 pm
- Forum: CoD Mapping Help
- Topic: continueing the Gravity topic
- Replies: 16
- Views: 4623
- September 7th, 2006, 7:14 am
- Forum: CoD Mapping Help
- Topic: continueing the Gravity topic
- Replies: 16
- Views: 4623
- September 6th, 2006, 4:10 pm
- Forum: CoD Mapping Help
- Topic: continueing the Gravity topic
- Replies: 16
- Views: 4623
- September 6th, 2006, 3:17 pm
- Forum: CoD Mapping Help
- Topic: continueing the Gravity topic
- Replies: 16
- Views: 4623
- September 5th, 2006, 7:27 pm
- Forum: CoD Mapping Help
- Topic: continueing the Gravity topic
- Replies: 16
- Views: 4623
- September 4th, 2006, 1:01 pm
- Forum: CoD Mapping Help
- Topic: continueing the Gravity topic
- Replies: 16
- Views: 4623
continueing the Gravity topic
Sorry for posting this new topic but this might work :D when you create for example a trigger_use, and you press n... you get this list: when activated will use its target "delay" - time (in seconds) before it can be used again "offnoise" - specifies an alternate sound "curs...