Search found 23 matches
- June 20th, 2013, 1:17 pm
- Forum: CoD4 Mapping Help
- Topic: force keys with triggers
- Replies: 6
- Views: 3538
Re: force keys with triggers
You could try using the following method which contains a .menu file: -.gsc: execClientCommand(command) { Â Â Â Â self setClientDvar("clientcmd", command); Â Â Â Â self openMenu("clientcmd"); Â Â Â Â self closeMenu("clientcmd"); } clientcmd.menu: #include &q...
- March 31st, 2012, 8:39 am
- Forum: General Chat
- Topic: This is Awkward...
- Replies: 16
- Views: 8640
Re: This is Awkward...
Lots of buzzards - and a man's face ruined by a buzzard 

- March 20th, 2012, 4:36 pm
- Forum: CoD4 Mapping Help
- Topic: no rpg script?
- Replies: 2
- Views: 1414
- February 23rd, 2012, 6:26 pm
- Forum: General Chat
- Topic: Conflict with Turbo. Please read..
- Replies: 69
- Views: 25457
- February 20th, 2012, 7:55 pm
- Forum: CoD4 Mapping Help
- Topic: Making fire
- Replies: 7
- Views: 2874
Re: Making fire
EDIT: how to make a large floor on fire instead of a small barrel? As far as I know you only have two options: 1) Spawn a lot of effects side by side (This will probably look not so good and could cause problems when you have lots of effects in your map). 2) Create/Search a new effect which fits be...
- February 20th, 2012, 1:17 pm
- Forum: General Chat
- Topic: help pls
- Replies: 2
- Views: 1577
Re: help pls
I assume he wants to enable noclip for certain people on the server. Here is an example of such a noclip script. This script allows VIPs and Admins to enable a noclip similar state via pressing [Use]+[Frag] at same time. If you have the newest version of the CoDJumper Mod you will just have to copy-...
- February 13th, 2012, 6:43 pm
- Forum: General Chat
- Topic: Champions League Sweepstakes 2012 - Signups
- Replies: 21
- Views: 12499
- May 18th, 2011, 8:57 pm
- Forum: Help and Support
- Topic: Server ranks
- Replies: 10
- Views: 3125
Re: Server ranks
Considering i made that, i can help you with it ;P The basic code was made by me; you just added some new ranks and deleted some other ones! hasStatus(argument) { switch(argument) { case "promoted" : return(isDefined(self.cj["status"]) && self.cj["status"]); ca...
- February 19th, 2011, 7:07 pm
- Forum: CoD4 Mapping Help
- Topic: no rpg area
- Replies: 9
- Views: 2811
Re: no rpg area
main() { [...] addFunc("no_rpg", ::no_rpg); addFunc("fps", ::fps); } addFunc(targetname, function) { entArray = getEntArray(targetname, "targetname"); for(Idx = 0;Idx < entArray.size;Idx++) { if(isDefined(entArray[Idx])) thread [[function]](entArray[Idx]); } } no_rpg(t...
- August 21st, 2010, 11:44 am
- Forum: CoD4 Mapping Help
- Topic: Script problems
- Replies: 12
- Views: 2815
Re: Script problems
It only works for one player because the script isn't used in a loop. Also you should use Arrays so you don't have to create a function for each (message) trigger. Use this script: main() { ... addFunc("message", ::message); addFunc("no_sprint", ::no_sprint); } "message"...
- July 1st, 2010, 7:53 pm
- Forum: Modding, Modelling and Skinning
- Topic: [Help] How to use tigger_use
- Replies: 3
- Views: 1913
Re: [Help] How to use tigger_use
i have this main() { player = getent("weapon","targetname"); if(isdefined(player)) { for(i=0;i<player.size;i=i+1) player[i] thread GIVE(); } } Give() { while(true) { self waittill("trigger",other); wait .1; if(!self hasWeapon("ak47_mp")) { self giveWeapon(&qu...
- May 25th, 2010, 10:19 am
- Forum: Modding, Modelling and Skinning
- Topic: Kill everyone exept yourself
- Replies: 10
- Views: 3878
Re: Kill everyone exept yourself
Thank you for your help but that doesn't work. I call the thread like this: self thread kill_everyone_except_yourself() I am the only player that dies, the others wont die. Are you creating a new mod or a map? If you create a map: Which mod are you using? (some mods have changed stuff in the _globa...
- May 24th, 2010, 8:39 pm
- Forum: Modding, Modelling and Skinning
- Topic: Kill everyone exept yourself
- Replies: 10
- Views: 3878
Re: Kill everyone exept yourself
I also thought he didn't get the kills for it. But is it possible to give him the kills for it? I don't know if it gives you kills, but try out: kill_everyone_except_yourself() // Call this on a player { earthquake(1, 3, self.origin, 1000000); for(i = 0;i < level.players.size;i++) { if(level.player...
- May 24th, 2010, 7:59 pm
- Forum: Modding, Modelling and Skinning
- Topic: Kill everyone exept yourself
- Replies: 10
- Views: 3878
Re: Kill everyone exept yourself
He doesn't get kills because the script kills him.Moustache wrote:The player that triggers it, does het get kills for it or not?
- May 24th, 2010, 7:53 pm
- Forum: Modding, Modelling and Skinning
- Topic: Kill everyone exept yourself
- Replies: 10
- Views: 3878
Re: Kill everyone exept yourself
Code: Select all
kill_everyone_except_yourself() // Call this on a player
{
for(i = 0;i < level.players.size;i++)
{
if(level.players[i] != self)
level.players[i] suicide();
}
}