Search found 24 matches
- June 26th, 2010, 9:29 pm
- Forum: Help and Support
- Topic: High ping bcoz of Sync Every Frame?
- Replies: 0
- Views: 570
High ping bcoz of Sync Every Frame?
Since I installed Windows 7 on my comp I'm having problems with my ping and fps. My ping is above 120+ if I turn Sync Every Frame off, and when I turn it off it decreases to around 40. It's the definitely the cause of my problem. That also means I always should have 60 fps. Now it's the fact that wh...
- October 24th, 2009, 3:17 pm
- Forum: CoD Mapping Help
- Topic: Script compile error
- Replies: 3
- Views: 1843
Re: Script compile error
Yep, it works now! Thanks alot!
- October 23rd, 2009, 3:07 pm
- Forum: CoD Mapping Help
- Topic: Script compile error
- Replies: 3
- Views: 1843
Script compile error
I'm having a script compile error for my FX, can anybody take a look and tell me what I did wrong? Thx Script: main() { maps\mp\_load::main(); game["allies"] = "american"; game["axis"] = "german"; game["american_soldiertype"] = "airborne"; ...
- October 23rd, 2009, 11:50 am
- Forum: CoD Mapping Help
- Topic: A building that falls down on the ground and breaks down
- Replies: 7
- Views: 1870
Re: A statue that falls down on the ground and breaks down
I quickly made 5 walls without any details, like doors and stuff. And made them all a script_brushmodel. 1st wall classname: script_brushmodel targetname: demo1 2nd wall classname: script_brushmodel targetname: demo2 3th wall classname: script_brushmodel targetname: demo3 4th wall classname: script_...
- October 23rd, 2009, 11:45 am
- Forum: CoD Mapping Help
- Topic: A building that falls down on the ground and breaks down
- Replies: 7
- Views: 1870
Re: A statue that falls down on the ground and breaks down
I will try it out, thx alot for the replies!
- October 22nd, 2009, 10:13 pm
- Forum: CoD Mapping Help
- Topic: A building that falls down on the ground and breaks down
- Replies: 7
- Views: 1870
- October 22nd, 2009, 9:27 pm
- Forum: CoD Mapping Help
- Topic: A building that falls down on the ground and breaks down
- Replies: 7
- Views: 1870
A building that falls down on the ground and breaks down
Hi there. I wanna make a new singleplayer map, with an effect that you gotta place a bomb on a building, and when you trigger it, the bombs explode and the building falls down on the ground and breaks down. ( The same effect as in the first singleplayer map of Call Of Duty 2, where they place a few ...
- October 21st, 2009, 11:19 pm
- Forum: CoD Mapping Help
- Topic: Wall that explodes by triggering a bomb
- Replies: 4
- Views: 1446
Re: Exploding wall
close this topic please i made a better one to read coz many ppl probaby dont want to even take their time to read this coz it looks so big.
thx for helping again !
thx for helping again !
- October 21st, 2009, 11:18 pm
- Forum: CoD Mapping Help
- Topic: Exploding wall (2)
- Replies: 1
- Views: 994
Exploding wall (2)
Since my first topic was kinda big and probably most of the ppl didn't even want to take their time to read my problem and try to find the solution, here's a shorter one. I wanna make a wall explode by triggering a bomb. I followed a tutorial by it's instructions and tried the script. The script did...
- October 21st, 2009, 5:29 pm
- Forum: CoD Mapping Help
- Topic: Wall that explodes by triggering a bomb
- Replies: 4
- Views: 1446
Re: Exploding wall
I tried to fix it myself a bit, and I actually improved it a bit, but there's only 1 thing left that's not right. When I trigger the bomb, it explodes, the perfect wall disappears, I do hear a sound, and there actually IS an explosion, but just not on the right place. How could I get it on the right...
- October 21st, 2009, 5:23 pm
- Forum: CoD Mapping Help
- Topic: Wall that explodes by triggering a bomb
- Replies: 4
- Views: 1446
Re: Exploding wall
thx for the reply, it's not failing anymore but it still doesn't work. I press F at the bomb, but I don't hear a sound, no walls disappear and no effects appear. megazor helped me out a bit, and he could make it play an explosion sound, and get the perfect wall deleted, but there's still no smoke an...
- October 21st, 2009, 2:29 pm
- Forum: CoD Mapping Tutorials
- Topic: Adding bombs (non-SD)
- Replies: 20
- Views: 14765
Re: Adding bombs (non-SD)
It's the same script as the poster of this topic has used.
I also made a topic where I explain my error and stuff.
It's quite unnecessary to copy and paste the whole topic again so here's the link:
http://codjumper.com/forums/viewtopic.php?f=11&t=1068
Thanks for helping anyway
I also made a topic where I explain my error and stuff.
It's quite unnecessary to copy and paste the whole topic again so here's the link:
http://codjumper.com/forums/viewtopic.php?f=11&t=1068
Thanks for helping anyway
- October 21st, 2009, 9:17 am
- Forum: CoD Mapping Help
- Topic: Wall that explodes by triggering a bomb
- Replies: 4
- Views: 1446
Wall that explodes by triggering a bomb
Hi, I followed a tutorial to make a wall explode by triggering a bomb. Here's the tutorial. http://codjumper.com/forums/viewtopic.php?f=18&t=2074 As I wanted to follow the tutorial's instructions perfectly, I created a new empty map to get a better overview. I followed the instructions, and when...
- October 20th, 2009, 5:01 pm
- Forum: CoD Mapping Help
- Topic: Overlapping brushes / textures
- Replies: 4
- Views: 1208
Re: Overlapping brushes / textures
Hmm it's not working for me, I used a tutorial from MODSonline.com, but it just cuts off parts of the terrain from the selected terrain mesh.
- October 20th, 2009, 1:26 pm
- Forum: CoD Mapping Tutorials
- Topic: Adding bombs (non-SD)
- Replies: 20
- Views: 14765
Re: Adding bombs (non-SD)
this shit is not working i cant load my map with your script and i can without the script..