Search found 97 matches
- July 23rd, 2009, 10:30 pm
- Forum: CoD4 Jumps
- Topic: Cod4 elevator montage!
- Replies: 46
- Views: 8274
Re: Cod4 elevator montage!
if you have 500 or 1000 fps you move very slowly so you dont need cj mod to do it on pc with that, but for others that get 500 and lower fps its a WHOLE LOT easier to use load to move to edge i dont mind if you remove it from cj.
- July 23rd, 2009, 9:30 pm
- Forum: CoD4 Jumps
- Topic: Cod4 elevator montage!
- Replies: 46
- Views: 8274
Cod4 elevator montage!
http://www.youtube.com/watch?v=_Z54DifKUi0 tell me what you think and plz subscribe :D used codjumper mod i kno the quality sucks idc i recorded with xfire and i used 500fps to get to edge so i didnt want to change back to good quality EDIT:: ok well the dude wanted a tutorial so ill try my best.......
- July 3rd, 2009, 3:20 pm
- Forum: Introduce Yourself
- Topic: Lotus
- Replies: 12
- Views: 1912
Lotus
hi i have been looking around these fourms for a very long time but never signed up... my name is Lotus on pc and Iotuz on xbox360 well im usually on cj5 so if u know me go there, just wanted to say hi. damse got me to sign up
- July 3rd, 2009, 3:15 pm
- Forum: CoD4 Jumps
- Topic: New wetwork bounce?
- Replies: 5
- Views: 661
Re: New wetwork bounce?
not really[SoE]_Zaitsev wrote:That's pretty cool Is it hard to bounce ?
- July 3rd, 2009, 1:44 am
- Forum: CoD4 Jumps
- Topic: New wetwork bounce?
- Replies: 5
- Views: 661
New wetwork bounce?
Im not sure if its new but its a quick way to get to other barrier and you dont need rpg's to get on that pole.
http://www.youtube.com/watch?v=-dDqXj_d8Z8
http://www.youtube.com/watch?v=-dDqXj_d8Z8
- July 3rd, 2009, 1:40 am
- Forum: CoDJumper Chat
- Topic: COD Jumps Xbox
- Replies: 12
- Views: 1537
Re: COD Jumps Xbox
i think xbox default fps is like 60 thats wat i herd and ps3 is 65
- July 3rd, 2009, 1:38 am
- Forum: CoDJumper Chat
- Topic: 2160* Pipeline bounce rotation
- Replies: 22
- Views: 2290
Re: 2160* Pipeline bounce rotation
ya thats trueSoviet wrote:Technically some are 360 while others are -360. So, every time you rotate back the other way you are counteracting your previous turn. Therefore, that was 0 degree turn bounce.