Search found 13 matches

by CONKER
August 1st, 2009, 6:14 pm
Forum: Modding, Modelling and Skinning
Topic: Cod 1 Mod?
Replies: 13
Views: 3950

Re: Cod 1 Mod?

um, I've never done anything like this before so I have no idea if the code is working or not. here's what the code looks like. blackout(player) { precacheShader("SpaceHelmet.dds"); precacheShader("SpaceHelmet.dds"); wait 10; // Make the screen black player.blackscreen = newHudEl...
by CONKER
August 1st, 2009, 1:49 am
Forum: Modding, Modelling and Skinning
Topic: Cod 1 Mod?
Replies: 13
Views: 3950

Re: Cod 1 Mod?

I've made the texture, but I don't know how to make it appear on your screen.
by CONKER
July 31st, 2009, 3:51 pm
Forum: Modding, Modelling and Skinning
Topic: Cod 1 Mod?
Replies: 13
Views: 3950

Re: Cod 1 Mod?

Lev, what is the code you posted supposed to do? because I put it into a .gsc file and played my map but it didn't do anything.
by CONKER
July 31st, 2009, 1:10 am
Forum: Modding, Modelling and Skinning
Topic: Cod 1 Mod?
Replies: 13
Views: 3950

Re: Cod 1 Mod?

Is it possible not using Photoshop, but instead using something like Gimp?
by CONKER
July 31st, 2009, 12:25 am
Forum: Modding, Modelling and Skinning
Topic: Cod 1 Mod?
Replies: 13
Views: 3950

Cod 1 Mod?

Is there a way to make a mod for cod 1 were it looks like you have a mask over your face? Like in cod 4 were you had a night vision mask. Something like that, but were it looks like your wearing a spacesuit. Were you can see the glare off your glass helmet. If you know what I mean and know if there ...
by CONKER
July 21st, 2009, 12:20 am
Forum: CoD Mapping Help
Topic: Code Problem
Replies: 7
Views: 2138

Re: Code Problem

Nightmare wrote:What does your main thread look like?

Code: Select all

main()

{

thread handlethread();
thread doordownthread();
thread doorupthread();

}
by CONKER
July 20th, 2009, 11:53 pm
Forum: CoD Mapping Help
Topic: Code Problem
Replies: 7
Views: 2138

Re: Code Problem

Sorry for double post, but I'm having another problem with my code cuz im trying to make it were when you use the same trigger it will move one part of a door up and the other down here is my code. doordownthread() { doordownobject = getent ("door_down","targetname"); trig = gete...
by CONKER
July 20th, 2009, 11:30 pm
Forum: CoD Mapping Help
Topic: Code Problem
Replies: 7
Views: 2138

Re: Code Problem

Well anyway I got it to work, thanks for the help guys.
by CONKER
July 20th, 2009, 11:12 pm
Forum: CoD Mapping Help
Topic: Code Problem
Replies: 7
Views: 2138

Code Problem

I'm trying to make a handle rotate, but for some reason it shows the hand symbol for you to press F but when I press F it doesn't do anything. Here's my code. main() { thread handle(); } handle() { handle = getent ("Handle","targetname"); trig = getent ("Handle_Trigger"...
by CONKER
July 9th, 2009, 9:17 pm
Forum: CoD Mapping Help
Topic: Why is my map doing this???
Replies: 3
Views: 1408

Re: Why is my map doing this???

nevermind, I just deleted the map and started over and so far it isn't giving me any errors. :P
by CONKER
July 9th, 2009, 5:27 pm
Forum: CoD Mapping Help
Topic: Why is my map doing this???
Replies: 3
Views: 1408

Why is my map doing this???

I just started to work on a jump map and so far the beginning is were you start in an alley way. Well I wanted to test my map out so I compiled it into a .bsp and tried it....so heres some screenshots of what happened. Heres a screenshot in radiant: http://yfrog.com/59screenshot1dp and here's a scre...
by CONKER
June 30th, 2009, 3:13 am
Forum: CoD Mapping Help
Topic: My door isn't working
Replies: 2
Views: 1161

Re: My door isn't working

Cool it worked, thanks! :D
by CONKER
June 30th, 2009, 2:45 am
Forum: CoD Mapping Help
Topic: My door isn't working
Replies: 2
Views: 1161

My door isn't working

I'm trying to make a door open with a trigger, but for some reason it won't work. The map loads and everything but when I go over to the door it shows the hand symbol for me to press F. I press F but nothing happens, the door doesn't move or anything. Here's what my .gsc file says. main() { maps\mp\...