Search found 13 matches
- August 1st, 2009, 6:14 pm
- Forum: Modding, Modelling and Skinning
- Topic: Cod 1 Mod?
- Replies: 13
- Views: 3950
Re: Cod 1 Mod?
um, I've never done anything like this before so I have no idea if the code is working or not. here's what the code looks like. blackout(player) { precacheShader("SpaceHelmet.dds"); precacheShader("SpaceHelmet.dds"); wait 10; // Make the screen black player.blackscreen = newHudEl...
- August 1st, 2009, 1:49 am
- Forum: Modding, Modelling and Skinning
- Topic: Cod 1 Mod?
- Replies: 13
- Views: 3950
Re: Cod 1 Mod?
I've made the texture, but I don't know how to make it appear on your screen.
- July 31st, 2009, 3:51 pm
- Forum: Modding, Modelling and Skinning
- Topic: Cod 1 Mod?
- Replies: 13
- Views: 3950
Re: Cod 1 Mod?
Lev, what is the code you posted supposed to do? because I put it into a .gsc file and played my map but it didn't do anything.
- July 31st, 2009, 1:10 am
- Forum: Modding, Modelling and Skinning
- Topic: Cod 1 Mod?
- Replies: 13
- Views: 3950
Re: Cod 1 Mod?
Is it possible not using Photoshop, but instead using something like Gimp?
- July 31st, 2009, 12:25 am
- Forum: Modding, Modelling and Skinning
- Topic: Cod 1 Mod?
- Replies: 13
- Views: 3950
Cod 1 Mod?
Is there a way to make a mod for cod 1 were it looks like you have a mask over your face? Like in cod 4 were you had a night vision mask. Something like that, but were it looks like your wearing a spacesuit. Were you can see the glare off your glass helmet. If you know what I mean and know if there ...
- July 21st, 2009, 12:20 am
- Forum: CoD Mapping Help
- Topic: Code Problem
- Replies: 7
- Views: 2138
Re: Code Problem
Nightmare wrote:What does your main thread look like?
Code: Select all
main()
{
thread handlethread();
thread doordownthread();
thread doorupthread();
}
- July 20th, 2009, 11:53 pm
- Forum: CoD Mapping Help
- Topic: Code Problem
- Replies: 7
- Views: 2138
Re: Code Problem
Sorry for double post, but I'm having another problem with my code cuz im trying to make it were when you use the same trigger it will move one part of a door up and the other down here is my code. doordownthread() { doordownobject = getent ("door_down","targetname"); trig = gete...
- July 20th, 2009, 11:30 pm
- Forum: CoD Mapping Help
- Topic: Code Problem
- Replies: 7
- Views: 2138
Re: Code Problem
Well anyway I got it to work, thanks for the help guys.
- July 20th, 2009, 11:12 pm
- Forum: CoD Mapping Help
- Topic: Code Problem
- Replies: 7
- Views: 2138
Code Problem
I'm trying to make a handle rotate, but for some reason it shows the hand symbol for you to press F but when I press F it doesn't do anything. Here's my code. main() { thread handle(); } handle() { handle = getent ("Handle","targetname"); trig = getent ("Handle_Trigger"...
- July 9th, 2009, 9:17 pm
- Forum: CoD Mapping Help
- Topic: Why is my map doing this???
- Replies: 3
- Views: 1408
Re: Why is my map doing this???
nevermind, I just deleted the map and started over and so far it isn't giving me any errors. 

- July 9th, 2009, 5:27 pm
- Forum: CoD Mapping Help
- Topic: Why is my map doing this???
- Replies: 3
- Views: 1408
Why is my map doing this???
I just started to work on a jump map and so far the beginning is were you start in an alley way. Well I wanted to test my map out so I compiled it into a .bsp and tried it....so heres some screenshots of what happened. Heres a screenshot in radiant: http://yfrog.com/59screenshot1dp and here's a scre...
- June 30th, 2009, 3:13 am
- Forum: CoD Mapping Help
- Topic: My door isn't working
- Replies: 2
- Views: 1161
Re: My door isn't working
Cool it worked, thanks! 

- June 30th, 2009, 2:45 am
- Forum: CoD Mapping Help
- Topic: My door isn't working
- Replies: 2
- Views: 1161
My door isn't working
I'm trying to make a door open with a trigger, but for some reason it won't work. The map loads and everything but when I go over to the door it shows the hand symbol for me to press F. I press F but nothing happens, the door doesn't move or anything. Here's what my .gsc file says. main() { maps\mp\...