Search found 1575 matches

by F |Madness| U
January 1st, 2014, 8:56 pm
Forum: General Chat
Topic: Happy New Year
Replies: 11
Views: 15174

Re: Happy New Year

[Generic shit about 2014 being blah blah blah...] Happy New Year though everybody!
by F |Madness| U
December 29th, 2013, 2:04 pm
Forum: Servers
Topic: Bunny Hop Script Help
Replies: 9
Views: 12692

Re: Bunny Hop Script Help

Thanks a ton Drof, I replaced the mod.ff and it works like a charm. While im here would you have any idea on how to disable player collision? Thanks That can only be disabled by using the edited version of the iw3mp.exe. Furthermore, it can only be run on linux servers. If you are using a linux ser...
by F |Madness| U
December 26th, 2013, 12:39 am
Forum: Jump Maps
Topic: mp_bridge
Replies: 14
Views: 15009

Re: mp_bridge

Also just a note for your future scripting (in CoD4), wait 0.00003 is unnecessary, it does the exact same as wait 0.05 (the smallest wait time possible for CoD4 Servers).
by F |Madness| U
December 23rd, 2013, 7:52 pm
Forum: CoD4 Mapping Help
Topic: Saving a player stat from a map script.
Replies: 3
Views: 7408

Saving a player stat from a map script.

Is this possible? I know you can set player stats from within mods, to keep track of useful information. However can you set similar stats from a custom map? For example I want to save a player stat which records the time in which they completed the map, I know you can save these times on particular...
by F |Madness| U
December 23rd, 2013, 7:49 pm
Forum: Jump Maps
Topic: mp_bridge
Replies: 14
Views: 15009

Re: mp_bridge

I think if you look closely at the screenshot you can see a bounce platform with the black/yellow caution stripe texture?
by F |Madness| U
December 22nd, 2013, 7:39 pm
Forum: Jump Maps
Topic: mp_masyaf
Replies: 21
Views: 16790

Re: mp_masyaf

Indeed it looks quite impressive - based on something from AC I'm guessing?

Don't know whether I'll get around to actually playing the map, but good effort on the appearance at least.
by F |Madness| U
December 22nd, 2013, 4:55 pm
Forum: CoD4 Mapping Tutorials
Topic: Scripting help
Replies: 4
Views: 7914

Re: Scripting help

I see, thanks for clearing that up for me.
by F |Madness| U
December 22nd, 2013, 12:17 am
Forum: PC Jumping Chat
Topic: Stackbot mod
Replies: 3
Views: 5957

Re: Stackbot mod

I seem to remember either a link being posted on the forums a while ago (probably an expired link now) or somebody other than Dan having it and willing to give it to people, try searching the forums.
by F |Madness| U
December 22nd, 2013, 12:14 am
Forum: CoD4 Mapping Tutorials
Topic: Scripting help
Replies: 4
Views: 7914

Re: Scripting help

"user.angles" should be "user getPlayerAngles();". Just wondering, why is this necessary? Do they not hold the same value? Because if you want to get the angles of an entity rather than a player, you have to use entity.angles since you can't do entity getPlayerAngles(), right?
by F |Madness| U
December 21st, 2013, 7:38 pm
Forum: General Chat
Topic: Need help please :)
Replies: 3
Views: 10782

Re: Need help please :)

I think nearly everybody will agree with me that KB/M is the far superior option. If you're new to playing games on PC, it may feel weird at first and take a while to get used to, but it is easily the better option. There are also many easily accessible buttons that you can bind for fps switching an...
by F |Madness| U
December 21st, 2013, 5:04 pm
Forum: General Chat
Topic: Funny pictures
Replies: 2065
Views: 428862

Re: Funny pictures

Lol, awesome use of words.
by F |Madness| U
December 21st, 2013, 11:52 am
Forum: General Chat
Topic: What are you listening to?
Replies: 641
Views: 249695

Re: What are you listening to?

Some pump-up music http://www.youtube.com/watch?v=eJmCmOJx-W4 And some more chilled out summer-vibe house music http://www.youtube.com/watch?v=XYmLhn3qJ6Y Edit: Just read all those posts from Ruan, damn I wish I wasn't inactive when he was around and making a fool of himself...looked like fun times ...
by F |Madness| U
December 20th, 2013, 9:20 pm
Forum: Modding, Modelling and Skinning
Topic: Weird vector / float /boolean problem
Replies: 0
Views: 6712

Weird vector / float /boolean problem

Lol, nvm, didn't realise that << is not the same thing as <, I simply assumed that since we use == to check for equality, we would use << to check for less than.
by F |Madness| U
December 16th, 2013, 3:46 pm
Forum: General Chat
Topic: Happy Birthday...
Replies: 8
Views: 11162

Re: Happy Birthday...

Happy Belated Birthday!