Dudes.. i didnt made this topic to argument on :x SO QUIT IT, IM THE BOSS ON THIS TOPIC !! :twisted: ( :oops: ) But i need to compile the map with mp_ in front of the mapname, but when i got the .gsc & .d3dbsp i can delete the mp_ and make a .iwd for it ? Is that what you guys are saying ? :o
I'm working on a Remake of my Cod1 Jumpmap Jt_Dunno for Cod2 !
It will be called: Mp_Jt_Dunno . Because of the Stupid COd2 Engine, i have to put Mp_ in front of the map name .. :\
Hey. i hope this is my last CoD2 Mapping Help topic ^^ a few ppl told me that cod1 script are the same as cod2 scripts.. so i made a remake of my cod1 jumpmaps jt_dunno for cod2 (mp_jt_dunno) . and used the same scripts, just added some more fire. when i try to test the map, it give me a error: ****...
Nope. If i want to connect to a normal server on UO or Cod4, you will see Cod saying: Awaiting Connection ... # (# = number). On Cod4 i always get: Awaiting Connection ... 11 (after 11 it disconnect from the server), reconnect doesn't work at all. On CodUO i get the same problem, but sometimes it go...
Hey guys. I bought Cod4 a while ago and installed it, after that i could join normal servers(non-cracked). But after playing it for a while, my internet connection got crappy(not because of the game). Now i can't join any non-cracked server. What im trying to say is: I can only join cracked servers ...