Search found 38 matches
- June 10th, 2010, 7:14 am
- Forum: Jump Maps
- Topic: it's so nice here (NM_Cure Released)
- Replies: 58
- Views: 13048
Re: it's so nice here
You sure you're in heaven?
- June 9th, 2010, 4:52 am
- Forum: CoD Mapping Help
- Topic: Hide N Seek Mod ***Updated***
- Replies: 14
- Views: 6990
Re: Hide N Seek Mod
Stealing MOD ideas again mox? Thought you weren't doing that anymore? Level Deathmatch? Oh who made that first? OH YEAH... !UFA! Mad much? Chill, and no nightmare does have credit for a lot of the mod. He knows that, just it's beta and haven't really worked on all the minor details of adding that s...
- June 4th, 2010, 7:32 pm
- Forum: Modding, Modelling and Skinning
- Topic: Wait time for player (HNS-mOD)
- Replies: 3
- Views: 1812
Re: Wait time for player (HNS-mOD)
Try this: precacheString(&"Time Remaining: "); seeker() { level.seektimer = 60; players = getentarray("player", "classname"); for(i = 0; i < players.size; i++) { if(!isDefined(game["allies"])) { //Timer Hud level.seektimerhud4 = newHudElem(); level.seektim...
- May 26th, 2010, 6:50 am
- Forum: CoD Mapping Help
- Topic: Making a teleport in Carentan
- Replies: 6
- Views: 1569
Re: Making a teleport in Carentan
Works. <3
- May 26th, 2010, 5:53 am
- Forum: CoD Mapping Help
- Topic: Making a teleport in Carentan
- Replies: 6
- Views: 1569
Re: Making a teleport in Carentan
It got through the first Check. hahaDrofder2004 wrote: How far did your "checks" get to?
Code: Select all
iprintln("Map is Carentan");//Check 1
- May 25th, 2010, 7:41 pm
- Forum: CoD Mapping Help
- Topic: Making a teleport in Carentan
- Replies: 6
- Views: 1569
Making a teleport in Carentan
Hey, I am trying to make a teleporter in carentan. I tried using the distance command to check for the players origin and if they are within like 5 feet and press f they will be teleported but for some reason it doesn't work. Maybe I got the coordinates wrong... but dunno. I used the command /viewpo...
- May 11th, 2010, 5:03 am
- Forum: CoD Mapping Help
- Topic: Terrain Bug
- Replies: 2
- Views: 1122
Re: Terrain Bug
Haha, I made a soccer map similar to this a long long time ago. Yours looks a little better though. haha
- April 17th, 2010, 5:39 am
- Forum: CoD Mapping Help
- Topic: How can you spawn a solid model players can't walk through
- Replies: 41
- Views: 17951
Re: How can you spawn a solid model players can't walk throu
Aww , not even a clue
- April 16th, 2010, 10:01 pm
- Forum: CoD Mapping Help
- Topic: How can you spawn a solid model players can't walk through
- Replies: 41
- Views: 17951
Re: How can you spawn a solid model players can't walk throu
Superjump and spawning solid models Ok, in Brax's zombie mod I've now seen two things I thought weren't possible. The spawning a solid model under a player (the zombie's spawning boxes under themselves to get to weird places) and the 'super-jump', which is just a normal jump but higher. I've been ab...
- March 4th, 2010, 7:49 pm
- Forum: CoD Mapping Help
- Topic: nm_portal like water rising
- Replies: 13
- Views: 2547
Re: nm_portal like water rising
Ha ha. I was waiting for you to say thatRez|l wrote:Sorry, didn't see the 2 minutes part, my bad! Thought he only wanted it for 30 seconds.
- March 1st, 2010, 2:10 am
- Forum: CoD Mapping Help
- Topic: How can you spawn a solid model players can't walk through
- Replies: 41
- Views: 17951
Re: How can you spawn a solid model players can't walk through
Weird, because I thought I remembered seeing a mod where they were able to jump and spawn a box below them and just keep doing it to reach really high heights.
- February 28th, 2010, 10:58 pm
- Forum: CoD Mapping Help
- Topic: How can you spawn a solid model players can't walk through
- Replies: 41
- Views: 17951
How can you spawn a solid model players can't walk through
Question rephrased a little bit: How can you make a model you spawn solid players can't walk through it?
Need a scripting command. Making a mod and need to be able to spawn a model that players can jump on or can't walk though. Thanks.
Need a scripting command. Making a mod and need to be able to spawn a model that players can jump on or can't walk though. Thanks.
- February 27th, 2010, 7:06 am
- Forum: CoD Mapping Help
- Topic: How to make a person move in direction of a grenade?
- Replies: 9
- Views: 2003
Re: How to make a person move in direction of a grenade?
This? checkForNades() { iprintln("IN checkForNades"); for(;;) { //self waittill ( "grenade_fire", grenade); grenadesthrown = getentarray("mpweapon_fraggrenade", "classname"); if(grenadesthrown.size>0) { iprintln("IN if statement"); grenadesthrown[0] ...
- February 26th, 2010, 12:10 am
- Forum: CoD Mapping Help
- Topic: How to make a person move in direction of a grenade?
- Replies: 9
- Views: 2003
Re: How to make a person move in direction of a grenade?
Well, it's for cod1. Not cod4, so don't know if that will work.
- February 25th, 2010, 6:29 pm
- Forum: CoD Mapping Help
- Topic: How to make a person move in direction of a grenade?
- Replies: 9
- Views: 2003
Re: How to make a person move in direction of a grenade?
Well I want to be able to make a person move like a grenade being thrown. How it has the arch motion and such. By attaching/linking the player to the nade or some other method.