Search found 14 matches
- September 10th, 2009, 11:56 pm
- Forum: CoD Mapping Help
- Topic: Working Gate Help
- Replies: 8
- Views: 1839
Re: Working Gate Help
Ok guys, finally got it to work up and down. It works perfectly, now I'm just cleaning up around it so that it fits smoothly and all. My friend cool helped me with pretty much all of it, using information posted here by you guys. Thanks so much, now I can get this map done! :D In case you were wonde...
- September 10th, 2009, 10:44 pm
- Forum: CoD Mapping Help
- Topic: Working Gate Help
- Replies: 8
- Views: 1839
Re: Working Gate Help
Ok I've had my friend work on it for a while and here's what he's got. It only goes down then it won't go back up, so I'm missing one piece somewhere. Note I have two gates now. main() { maps\mp\_load::main(); thread gate(); thread gate2(); } gate() { trigger = getent ("gatetrig","tar...
- September 10th, 2009, 8:17 pm
- Forum: CoD Mapping Help
- Topic: Working Gate Help
- Replies: 8
- Views: 1839
Re: Working Gate Help
Well I had another friend work with it and this is what he ended up with in the script. He added what KS said to add but it's still not working. :( main() { maps\mp\_load::main(); ambientPlay("NEV_FirstOneV2"); thread gate(); getEnt( "gatetrig", "targetname" ) thread ga...
- September 9th, 2009, 10:58 pm
- Forum: CoD Mapping Help
- Topic: Working Gate Help
- Replies: 8
- Views: 1839
Re: Working Gate Help
So far this is what I have in the GSC. My friend wrote most of it but he can't seem to figure it out either. We've tried replacing rotateYaw with rotatePitch, which made it fly into the sky, now it just goes at a backwards angle. main() { maps\mp\_load::main(); ambientPlay("NEV_FirstOneV2"...
- September 9th, 2009, 9:17 pm
- Forum: CoD Mapping Help
- Topic: Working Gate Help
- Replies: 8
- Views: 1839
Working Gate Help
Hey! I'm currently trying to make a functioning gate in my jump map that works like these types of gates:
The idea of the gate movement is illustrated in the attached pic.
Anyone know how to make it work?
The idea of the gate movement is illustrated in the attached pic.
Anyone know how to make it work?
- October 3rd, 2008, 10:08 pm
- Forum: Help and Support
- Topic: COD1: "Sequenced Packet Without Connection"
- Replies: 1
- Views: 420
COD1: "Sequenced Packet Without Connection"
THIS IS IN COD1. This has been on my screen in many different servers at random times and I want to know what it is and why it is there, also how to disable something. Every once in a while there will be continuing messages on the top left corner of my screen that has an IP address, not sure who's, ...
- April 2nd, 2008, 11:10 pm
- Forum: CoDJumper Chat
- Topic: Chinatown Carentan map!
- Replies: 34
- Views: 3128
Re: Chinatown Carentan map!
I wonder if it will have the same jumps as in CoD1?
- April 2nd, 2008, 11:07 pm
- Forum: News & Announcements
- Topic: CoDJumper Race Tournament Update
- Replies: 30
- Views: 5180
Re: CoDJumper Race Tournament Update
I still love CoDJumper, and I haven't been on a lot lately, again. But what can I say, school keeps me busy, seriously it does. No matter how old CoDJumper gets, I will always love it and I will always be a jumper, born jumper.
- February 19th, 2008, 11:45 pm
- Forum: Help and Support
- Topic: Wierd Messages in CoD1
- Replies: 2
- Views: 735
Info update.
Thank you guys for your help, but the only mods that I have would be the CoDJumper mod for CoD1, and all the maps in the server. The only other custom thing I have is a custom skin pack for all my guns and such, but I have had the first message before I got the skin pack, and the other message I got...
- February 19th, 2008, 3:15 am
- Forum: Help and Support
- Topic: Wierd Messages in CoD1
- Replies: 2
- Views: 735
Wierd Messages in CoD1
I have had one of these messages before, a lot of times, and I think it has something to do with Punkbuster, but I got another one today, and I was curious if anyone else has gotten these messages or if it is just me. The first message is: Delta parseEntitiesNum too old. And the new one I got today ...
- February 17th, 2008, 3:01 am
- Forum: CoDJumper Chat
- Topic: Call of Duty Jumping Tips
- Replies: 20
- Views: 2669
Call of Duty Jumping Tips
Over the last few days, I developed some "tips" for jumping. These tips apply to all of the games in the series, but mostly intended for vCoD. Some of them are funny, while others and most of them are serious. Feel free to add any to my list that you can think of. If this thread is in the ...
- January 29th, 2008, 1:03 am
- Forum: Jump Maps
- Topic: NM_Jungle_2
- Replies: 41
- Views: 4855
Awesome looking map NM!
So far from the screenies, this map looks to be awesome! Hopefully it will live up to the first jungle, which was awesome! Can't wait for it and I'll probably be first on the server!
Nice work Nightmare!
Nice work Nightmare!
- October 5th, 2007, 11:56 pm
- Forum: Help and Support
- Topic: NOT A BUG Login Glitch
- Replies: 6
- Views: 1645
NOT A BUG Login Glitch
When I log in, sometimes it takes me back to where I log in with nothing in, basically it didn't accept my login. It works after 2 to 3 tries. Just a little glitch I want to know how to fix.
- August 26th, 2007, 9:40 pm
- Forum: News & Announcements
- Topic: CoDJumper Race Tournament
- Replies: 17
- Views: 6626