Search found 14 matches

by XNevanderX
September 10th, 2009, 11:56 pm
Forum: CoD Mapping Help
Topic: Working Gate Help
Replies: 8
Views: 1839

Re: Working Gate Help

Ok guys, finally got it to work up and down. It works perfectly, now I'm just cleaning up around it so that it fits smoothly and all. My friend cool helped me with pretty much all of it, using information posted here by you guys. Thanks so much, now I can get this map done! :D In case you were wonde...
by XNevanderX
September 10th, 2009, 10:44 pm
Forum: CoD Mapping Help
Topic: Working Gate Help
Replies: 8
Views: 1839

Re: Working Gate Help

Ok I've had my friend work on it for a while and here's what he's got. It only goes down then it won't go back up, so I'm missing one piece somewhere. Note I have two gates now. main() { maps\mp\_load::main(); thread gate(); thread gate2(); } gate() { trigger = getent ("gatetrig","tar...
by XNevanderX
September 10th, 2009, 8:17 pm
Forum: CoD Mapping Help
Topic: Working Gate Help
Replies: 8
Views: 1839

Re: Working Gate Help

Well I had another friend work with it and this is what he ended up with in the script. He added what KS said to add but it's still not working. :( main() { maps\mp\_load::main(); ambientPlay("NEV_FirstOneV2"); thread gate(); getEnt( "gatetrig", "targetname" ) thread ga...
by XNevanderX
September 9th, 2009, 10:58 pm
Forum: CoD Mapping Help
Topic: Working Gate Help
Replies: 8
Views: 1839

Re: Working Gate Help

So far this is what I have in the GSC. My friend wrote most of it but he can't seem to figure it out either. We've tried replacing rotateYaw with rotatePitch, which made it fly into the sky, now it just goes at a backwards angle. main() { maps\mp\_load::main(); ambientPlay("NEV_FirstOneV2"...
by XNevanderX
September 9th, 2009, 9:17 pm
Forum: CoD Mapping Help
Topic: Working Gate Help
Replies: 8
Views: 1839

Working Gate Help

Hey! I'm currently trying to make a functioning gate in my jump map that works like these types of gates:

Image

The idea of the gate movement is illustrated in the attached pic.

Anyone know how to make it work?
by XNevanderX
October 3rd, 2008, 10:08 pm
Forum: Help and Support
Topic: COD1: "Sequenced Packet Without Connection"
Replies: 1
Views: 420

COD1: "Sequenced Packet Without Connection"

THIS IS IN COD1. This has been on my screen in many different servers at random times and I want to know what it is and why it is there, also how to disable something. Every once in a while there will be continuing messages on the top left corner of my screen that has an IP address, not sure who's, ...
by XNevanderX
April 2nd, 2008, 11:10 pm
Forum: CoDJumper Chat
Topic: Chinatown Carentan map!
Replies: 34
Views: 3128

Re: Chinatown Carentan map!

I wonder if it will have the same jumps as in CoD1? :?
by XNevanderX
April 2nd, 2008, 11:07 pm
Forum: News & Announcements
Topic: CoDJumper Race Tournament Update
Replies: 30
Views: 5180

Re: CoDJumper Race Tournament Update

I still love CoDJumper, and I haven't been on a lot lately, again. But what can I say, school keeps me busy, seriously it does. No matter how old CoDJumper gets, I will always love it and I will always be a jumper, born jumper. :D
by XNevanderX
February 19th, 2008, 11:45 pm
Forum: Help and Support
Topic: Wierd Messages in CoD1
Replies: 2
Views: 735

Info update.

Thank you guys for your help, but the only mods that I have would be the CoDJumper mod for CoD1, and all the maps in the server. The only other custom thing I have is a custom skin pack for all my guns and such, but I have had the first message before I got the skin pack, and the other message I got...
by XNevanderX
February 19th, 2008, 3:15 am
Forum: Help and Support
Topic: Wierd Messages in CoD1
Replies: 2
Views: 735

Wierd Messages in CoD1

I have had one of these messages before, a lot of times, and I think it has something to do with Punkbuster, but I got another one today, and I was curious if anyone else has gotten these messages or if it is just me. The first message is: Delta parseEntitiesNum too old. And the new one I got today ...
by XNevanderX
February 17th, 2008, 3:01 am
Forum: CoDJumper Chat
Topic: Call of Duty Jumping Tips
Replies: 20
Views: 2669

Call of Duty Jumping Tips

Over the last few days, I developed some "tips" for jumping. These tips apply to all of the games in the series, but mostly intended for vCoD. Some of them are funny, while others and most of them are serious. Feel free to add any to my list that you can think of. If this thread is in the ...
by XNevanderX
January 29th, 2008, 1:03 am
Forum: Jump Maps
Topic: NM_Jungle_2
Replies: 41
Views: 4855

Awesome looking map NM!

So far from the screenies, this map looks to be awesome! Hopefully it will live up to the first jungle, which was awesome! Can't wait for it and I'll probably be first on the server! :D

Nice work Nightmare!
by XNevanderX
October 5th, 2007, 11:56 pm
Forum: Help and Support
Topic: NOT A BUG Login Glitch
Replies: 6
Views: 1645

NOT A BUG Login Glitch

When I log in, sometimes it takes me back to where I log in with nothing in, basically it didn't accept my login. It works after 2 to 3 tries. Just a little glitch I want to know how to fix.
by XNevanderX
August 26th, 2007, 9:40 pm
Forum: News & Announcements
Topic: CoDJumper Race Tournament
Replies: 17
Views: 6626

I am definitely in! :D
My gap is 259.

P.S.: Nightmare, I didn't forget. :wink: