Search found 9 matches

by Ridgepig
January 25th, 2015, 9:16 pm
Forum: CoDJumper Chat
Topic: Mp_sunset maptage (demos needed)
Replies: 4
Views: 5315

Re: Mp_sunset maptage (demos needed)

So if I submit demos with the same settings as your supposedly legit "mp_dark roof" demo, they will be put into the maptage? After all, you are set on the fact that you didn't cheat :lol: Na I'm not taking demos with g_speed 300. (I know there was cheats) 8) I see, you knowlingly cheated ...
by Ridgepig
January 25th, 2015, 1:08 pm
Forum: CoDJumper Chat
Topic: Mp_sunset maptage (demos needed)
Replies: 4
Views: 5315

Re: Mp_sunset maptage (demos needed)

So if I submit demos with the same settings as your supposedly legit "mp_dark roof" demo, they will be put into the maptage? After all, you are set on the fact that you didn't cheat :lol:
by Ridgepig
January 23rd, 2015, 6:52 pm
Forum: CoD4 Mapping Help
Topic: Portaling, yes or no? [CJ-map]
Replies: 1
Views: 3830

Re: Portaling, yes or no? [CJ-map]

That depends whether reaching high FPS is a problem in the map.

(Personally I highly doubt it would be necessary in the example provided)
by Ridgepig
January 20th, 2015, 12:26 am
Forum: Jump Maps
Topic: mp_old_worlds
Replies: 15
Views: 12766

Re: mp_old_worlds

Unfortunately, my hard drive was broken and almost all data is lost. So i needed to start from skratch. But here you go. Map isnt done jet but you can test the Beta if you want... Tell me all your thoughts and dont hold back. http://www32.zippyshare.com/v/Qb2n39KW/file.html Hi KoJ, thanks for lendi...
by Ridgepig
November 19th, 2014, 11:18 pm
Forum: Jump Maps
Topic: mp_old_worlds
Replies: 15
Views: 12766

Re: mp_old_worlds

I'm looking forward to playing this map.
by Ridgepig
October 19th, 2014, 12:27 pm
Forum: Jump Maps
Topic: mp_old_worlds
Replies: 15
Views: 12766

Re: mp_old_worlds

Super sick map..

:D :shock:
by Ridgepig
September 16th, 2014, 8:44 pm
Forum: CoDJumper Chat
Topic: List of people who used SV_FPS in montages
Replies: 9
Views: 23567

Re: List of people who used SV_FPS in montages

... First of all, if you even bothered to check the list it's explained right in there. http://i.imgur.com/0igZT4d.png The most crazy jumps are possible with an sv_fps like 10 or 1000. 1000 means a big increase in velocity and 10 means you lose velocity slower. 1000 makes the biggest newbie a pro. F...
by Ridgepig
September 14th, 2014, 6:13 pm
Forum: CoDJumper Chat
Topic: List of people who used SV_FPS in montages
Replies: 9
Views: 23567

List of people who used SV_FPS in montages

https://docs.google.com/spreadsheets/d/1i4P1sGKBS9LguRMsVS-ZVzMmmrnT9z6dqOA9txmzQPo This was the big ordeal that Lethalbeast and I were working on. We found a way to check the dvar sv_fps in demos and we analyzed a ton of demos. A lot of montages provided demos to us, which is a good thing. It appea...
by Ridgepig
August 18th, 2014, 1:47 am
Forum: Modding, Modelling and Skinning
Topic: self.spectatorClient
Replies: 1
Views: 4729

self.spectatorClient

Hey all, I've been wanting to add a HUD to a spectator's screen that differs per player that he is spectating. Let's just say a HUD with their clientNum. Now, I wanted to use self.spectatorClient, but them fellows over at IW decided to make that write-only (what purpose does this have, if anyone can...