Search found 13 matches
- July 20th, 2007, 10:23 pm
- Forum: CoD Mapping Help
- Topic: scripting help
- Replies: 2
- Views: 975
- July 12th, 2007, 3:54 am
- Forum: CoD Mapping Help
- Topic: Activated by an object ?
- Replies: 6
- Views: 1536
- July 12th, 2007, 2:54 am
- Forum: CoD Mapping Help
- Topic: Activated by an object ?
- Replies: 6
- Views: 1536
- July 12th, 2007, 2:16 am
- Forum: CoD Mapping Help
- Topic: Activated by an object ?
- Replies: 6
- Views: 1536
Activated by an object ?
Is this possible to activate a trigger with an object and not a player ??
- July 10th, 2007, 8:00 pm
- Forum: CoD Mapping Help
- Topic: Need help
- Replies: 15
- Views: 3179
- July 10th, 2007, 4:55 pm
- Forum: CoD Mapping Help
- Topic: Need help
- Replies: 15
- Views: 3179
Need help
when i want to test my map it say script error... unknown command here is the script main() { maps\mp\_load::main(); thread s1cKmap_up(); thread s1cKmap_rotate(); thread s1cKmap_trap(); thread s1cKmap_teleporter(); } s1cKmap_up() { up = getent("up1","targetname"); while(1) { up m...
- April 6th, 2007, 9:15 pm
- Forum: CoD Mapping Help
- Topic: Nolag
- Replies: 7
- Views: 1327
- April 5th, 2007, 11:38 pm
- Forum: CoD Mapping Help
- Topic: Nolag
- Replies: 7
- Views: 1327
- April 5th, 2007, 12:43 am
- Forum: CoD Mapping Help
- Topic: Nolag
- Replies: 7
- Views: 1327
Nolag
Hi, im asking for a nolag mod (like in css(default) or UT(mod)) or help to make it .... idk if its possible.
- January 6th, 2007, 4:54 am
- Forum: CoD Mapping Help
- Topic: unknown (builtin) method 'getent' ????
- Replies: 3
- Views: 1126
- January 6th, 2007, 3:29 am
- Forum: CoD Mapping Help
- Topic: unknown (builtin) method 'getent' ????
- Replies: 3
- Views: 1126
unknown (builtin) method 'getent' ????
when i want to play my map it give me this script error ******* script compile error ******* unknown (builtin) method 'getent' ************************************ There is my gsc main() { maps\mp\_load::main(); level._effect["fire"] = loadfx ("fx/fire/tinybon.efx"); maps\mp\_fx:...
- January 2nd, 2007, 4:17 am
- Forum: CoD Mapping Help
- Topic: FX light
- Replies: 2
- Views: 987
FX light
How can i change the brightness of a FX light
- December 28th, 2006, 7:57 pm
- Forum: CoD Mapping Help
- Topic: Teleportation help
- Replies: 2
- Views: 915
Teleportation help
i want to make a portal like in nm_portal... some1 can help me ?