Search found 4 matches

by Maaz.
January 22nd, 2013, 2:24 am
Forum: CoDJumper Chat
Topic: My Peds_Propel run :D
Replies: 9
Views: 1578

Re: My Peds_Propel run :D

However, if we were to ever take records on this stuff again (doubtful), it may be impossible to find an exact middle ground, so I would sway on the side of "using map clipping to advance is bad, all visible walls are allowed". This is somewhat hypocritical as the whole point of CJ is to ...
by Maaz.
January 22nd, 2013, 1:59 am
Forum: CoDJumper Chat
Topic: My Peds_Propel run :D
Replies: 9
Views: 1578

Re: My Peds_Propel run :D

KillerSam wrote:Complete the map next time :!: VERY smooth though, nice jumping.
yeah oke sorry about that D:
Thanks :D
by Maaz.
January 22nd, 2013, 1:57 am
Forum: CoDJumper Chat
Topic: My Peds_Propel run :D
Replies: 9
Views: 1578

Re: My Peds_Propel run :D

I am happy to allow the whole jump_slowdown thing being on, it makes it a lot more enjoyable to watch and I think it should be the norm for any form of speedrun jumping. The only thing I do not like is the map glitching personally, but it is a speedrun with no limitations. (Edited your post to allo...
by Maaz.
January 22nd, 2013, 1:46 am
Forum: CoDJumper Chat
Topic: My Peds_Propel run :D
Replies: 9
Views: 1578

My Peds_Propel run :D

With all these hard maps coming out and about I thought hey why not go old school and go for teh speedrun of teh epic classic maps (peds, dungeon, trial etc) :D tried peds first and I think it came out pretty good :D Tell me how it is please :D All normal settings except jump_slowdownenable is 0 Lin...