Search found 15 matches

by inzerke
February 20th, 2012, 10:53 pm
Forum: CoD4 Mapping Help
Topic: Trigger/Script not working
Replies: 2
Views: 1579

Re: Trigger/Script not working

2nd is a use_touch trigger and it is a brushmodel yes.
by inzerke
February 20th, 2012, 8:56 pm
Forum: CoD4 Mapping Help
Topic: Trigger/Script not working
Replies: 2
Views: 1579

Trigger/Script not working

I've been making a deathrun map and wanted to script my traps now. Doing this made some problems. I want to make clear that the trap works, only add 1) to it! I got my first trap working how, but I want it so that: 1) you can use it only once a round thread firetrap (); } firetrap() { firetrap = get...
by inzerke
February 20th, 2012, 7:57 pm
Forum: CoD4 Mapping Help
Topic: Making fire
Replies: 7
Views: 3020

Re: Making fire

Didn't want to create so much effect near each other for :
1) the work with co-ordinates
2) maybe fps drop there?

Lets have a look at the link you gave me,
hope it helps :d
by inzerke
February 20th, 2012, 7:16 pm
Forum: CoD4 Mapping Help
Topic: Making fire
Replies: 7
Views: 3020

Re: Making fire

Just to clear things up for other people, You can use the tutorial with the following script: { level._effect["fire"] = loadfx ("fx/fire/fire_barrel_fragm_a.fx"); maps\mp\_fx::loopfx("fire", ( X, Y, Z), 3); level._effect["smoke"] = loadfx ("fx/smoke/thin_...
by inzerke
February 20th, 2012, 6:10 pm
Forum: CoD4 Mapping Help
Topic: Making fire
Replies: 7
Views: 3020

Making fire

Hi guys, I wanted to make a floor who's on fire and followed the next tutorial: http://modsonline.com/Tutorials-read-448.html I've noticed that this isn't 100% working. Also how to make a whole floor on fire instead of a little barrel? Still back to the basic question to get that barrel script worki...
by inzerke
February 19th, 2012, 6:51 pm
Forum: CoD4 Mapping Help
Topic: Everything turns red
Replies: 6
Views: 2026

Re: Everything turns red

Working on a deathrun map :p
Lets try that out since the glass is shiny and turns out red.
by inzerke
February 19th, 2012, 6:11 pm
Forum: CoD4 Mapping Help
Topic: Everything turns red
Replies: 6
Views: 2026

Re: Everything turns red

Could you send me the link from the turtorial / page since I don't get it.
by inzerke
February 19th, 2012, 5:10 pm
Forum: CoD4 Mapping Help
Topic: Everything turns red
Replies: 6
Views: 2026

Everything turns red

Hi, After making a really small map with some glass and other materials I discovered that ingame the glass and some other material turns red.I guess this has to do with my skybox / worldspawnsettings? http://imageshack.us/f/24/redks.png/ Hope someone can help me with this (: worldspawnsettings: _col...
by inzerke
February 19th, 2012, 4:55 pm
Forum: CoD4 Mapping Help
Topic: Moving brushes
Replies: 6
Views: 2928

Re: Moving brushes

Thank you iCYsoldier :)

It can be closed since I'm figured it out now
by inzerke
February 18th, 2012, 8:45 pm
Forum: CoD4 Mapping Help
Topic: undefined is not an object
Replies: 2
Views: 1811

Re: undefined is not an object

Thanks for your help,
but I could fix it with the old script.
Just had some entity's wrong I though

CLOSED :)
by inzerke
February 18th, 2012, 7:08 pm
Forum: CoD4 Mapping Help
Topic: undefined is not an object
Replies: 2
Views: 1811

Re: undefined is not an object

It goes wrong on this line:    thread elecdoor (); }   elecdoor() {    elecdoor = getent( "elecdoor", "targetname" );    trig      = getent( "electrig", "targetname" );    trig waittill ("trigger");          elecdoor movey ( -160, 2, 1, 1);    elecdo...
by inzerke
February 18th, 2012, 6:38 pm
Forum: CoD4 Mapping Help
Topic: undefined is not an object
Replies: 2
Views: 1811

undefined is not an object

Hey there, I've done some mapping and bit scripting. Today I have the next problem: I've made a door which goes down > movey -160 The trigger I used is the trigger_damage. So when someone shoots the right point the door goes down and you can enter the room. I used the followed script:    thread elec...
by inzerke
February 18th, 2012, 4:28 pm
Forum: CoD4 Mapping Help
Topic: Moving brushes
Replies: 6
Views: 2928

Re: Moving brushes

After I tested it out, it tells me when I use the trigger ingame: Total time must be positive. Any solutions for it? Already thanks for the help. I figured out, but can anyone tell me the next: movex ( a, b, c, d) a = number of movement on x axis b = c = d = speed from movement What b and c stands f...
by inzerke
February 18th, 2012, 2:47 pm
Forum: CoD4 Mapping Help
Topic: Moving brushes
Replies: 6
Views: 2928

Re: Moving brushes

I've just surfed through all those tutorials. But with WHILE you make a constant loop. I only want one single movement and that it doesn't move back afterwards. So i though you shouldn't use WHILE for it... However you cant show me how to get it done? And how to get it reset every single round? Atle...
by inzerke
February 18th, 2012, 9:35 am
Forum: CoD4 Mapping Help
Topic: Moving brushes
Replies: 6
Views: 2928

Moving brushes

Hi, I've searched around and read about scripting, but I still can't figure out how to make a brush move on the X or Y. I know part of the script that needs to be used for it. My question now is, if you could help me making the next script to do just a simple X or Y move and the trigger and brush re...