Search found 15 matches
- February 20th, 2012, 10:53 pm
- Forum: CoD4 Mapping Help
- Topic: Trigger/Script not working
- Replies: 2
- Views: 1579
Re: Trigger/Script not working
2nd is a use_touch trigger and it is a brushmodel yes.
- February 20th, 2012, 8:56 pm
- Forum: CoD4 Mapping Help
- Topic: Trigger/Script not working
- Replies: 2
- Views: 1579
Trigger/Script not working
I've been making a deathrun map and wanted to script my traps now. Doing this made some problems. I want to make clear that the trap works, only add 1) to it! I got my first trap working how, but I want it so that: 1) you can use it only once a round thread firetrap (); } firetrap() { firetrap = get...
- February 20th, 2012, 7:57 pm
- Forum: CoD4 Mapping Help
- Topic: Making fire
- Replies: 7
- Views: 3020
Re: Making fire
Didn't want to create so much effect near each other for :
1) the work with co-ordinates
2) maybe fps drop there?
Lets have a look at the link you gave me,
hope it helps :d
1) the work with co-ordinates
2) maybe fps drop there?
Lets have a look at the link you gave me,
hope it helps :d
- February 20th, 2012, 7:16 pm
- Forum: CoD4 Mapping Help
- Topic: Making fire
- Replies: 7
- Views: 3020
Re: Making fire
Just to clear things up for other people, You can use the tutorial with the following script: { level._effect["fire"] = loadfx ("fx/fire/fire_barrel_fragm_a.fx"); maps\mp\_fx::loopfx("fire", ( X, Y, Z), 3); level._effect["smoke"] = loadfx ("fx/smoke/thin_...
- February 20th, 2012, 6:10 pm
- Forum: CoD4 Mapping Help
- Topic: Making fire
- Replies: 7
- Views: 3020
Making fire
Hi guys, I wanted to make a floor who's on fire and followed the next tutorial: http://modsonline.com/Tutorials-read-448.html I've noticed that this isn't 100% working. Also how to make a whole floor on fire instead of a little barrel? Still back to the basic question to get that barrel script worki...
- February 19th, 2012, 6:51 pm
- Forum: CoD4 Mapping Help
- Topic: Everything turns red
- Replies: 6
- Views: 2026
Re: Everything turns red
Working on a deathrun map :p
Lets try that out since the glass is shiny and turns out red.
Lets try that out since the glass is shiny and turns out red.
- February 19th, 2012, 6:11 pm
- Forum: CoD4 Mapping Help
- Topic: Everything turns red
- Replies: 6
- Views: 2026
Re: Everything turns red
Could you send me the link from the turtorial / page since I don't get it.
- February 19th, 2012, 5:10 pm
- Forum: CoD4 Mapping Help
- Topic: Everything turns red
- Replies: 6
- Views: 2026
Everything turns red
Hi, After making a really small map with some glass and other materials I discovered that ingame the glass and some other material turns red.I guess this has to do with my skybox / worldspawnsettings? http://imageshack.us/f/24/redks.png/ Hope someone can help me with this (: worldspawnsettings: _col...
- February 19th, 2012, 4:55 pm
- Forum: CoD4 Mapping Help
- Topic: Moving brushes
- Replies: 6
- Views: 2928
Re: Moving brushes
Thank you iCYsoldier 
It can be closed since I'm figured it out now

It can be closed since I'm figured it out now
- February 18th, 2012, 8:45 pm
- Forum: CoD4 Mapping Help
- Topic: undefined is not an object
- Replies: 2
- Views: 1811
Re: undefined is not an object
Thanks for your help,
but I could fix it with the old script.
Just had some entity's wrong I though
CLOSED :)
but I could fix it with the old script.
Just had some entity's wrong I though
CLOSED :)
- February 18th, 2012, 7:08 pm
- Forum: CoD4 Mapping Help
- Topic: undefined is not an object
- Replies: 2
- Views: 1811
Re: undefined is not an object
It goes wrong on this line: thread elecdoor (); } elecdoor() { elecdoor = getent( "elecdoor", "targetname" ); trig = getent( "electrig", "targetname" ); trig waittill ("trigger"); elecdoor movey ( -160, 2, 1, 1); elecdo...
- February 18th, 2012, 6:38 pm
- Forum: CoD4 Mapping Help
- Topic: undefined is not an object
- Replies: 2
- Views: 1811
undefined is not an object
Hey there, I've done some mapping and bit scripting. Today I have the next problem: I've made a door which goes down > movey -160 The trigger I used is the trigger_damage. So when someone shoots the right point the door goes down and you can enter the room. I used the followed script: thread elec...
- February 18th, 2012, 4:28 pm
- Forum: CoD4 Mapping Help
- Topic: Moving brushes
- Replies: 6
- Views: 2928
Re: Moving brushes
After I tested it out, it tells me when I use the trigger ingame: Total time must be positive. Any solutions for it? Already thanks for the help. I figured out, but can anyone tell me the next: movex ( a, b, c, d) a = number of movement on x axis b = c = d = speed from movement What b and c stands f...
- February 18th, 2012, 2:47 pm
- Forum: CoD4 Mapping Help
- Topic: Moving brushes
- Replies: 6
- Views: 2928
Re: Moving brushes
I've just surfed through all those tutorials. But with WHILE you make a constant loop. I only want one single movement and that it doesn't move back afterwards. So i though you shouldn't use WHILE for it... However you cant show me how to get it done? And how to get it reset every single round? Atle...
- February 18th, 2012, 9:35 am
- Forum: CoD4 Mapping Help
- Topic: Moving brushes
- Replies: 6
- Views: 2928
Moving brushes
Hi, I've searched around and read about scripting, but I still can't figure out how to make a brush move on the X or Y. I know part of the script that needs to be used for it. My question now is, if you could help me making the next script to do just a simple X or Y move and the trigger and brush re...