Search found 12 matches

by roxsman
November 25th, 2011, 2:55 pm
Forum: CoD4 Mapping Tutorials
Topic: Higly annoying texture (portal_nodraw) problem [Solved]
Replies: 6
Views: 5356

Re: Higly annoying texture (portal_nodraw) problem

Just wanted to expand this topic with the solution to this problem (in case anyone else ever runs into it).. This problem has to do with the Toggle drawing of draw toggle surfs button (whoever came up with that name? :)).. http://wiki.modsrepository.com/images/0/0a/W7y4xs.jpg This toggle can (for on...
by roxsman
November 8th, 2011, 1:57 pm
Forum: CoD4 Mapping Tutorials
Topic: Higly annoying texture (portal_nodraw) problem [Solved]
Replies: 6
Views: 5356

Re: Higly annoying texture (portal_nodraw) problem

Ok, i figured it out even though I can't point out EXACTLY what caused it.. After launching cod4radiant.exe with procmon running I soon found out something I overlooked.. The registry. A fresh install of COD4 with fresh modtools will still use the old registry values (from the previous version) as t...
by roxsman
November 8th, 2011, 1:41 pm
Forum: CoD4 Mapping Tutorials
Topic: Higly annoying texture (portal_nodraw) problem [Solved]
Replies: 6
Views: 5356

Re: Higly annoying texture (portal_nodraw) problem

def file is included witht the modtools which I reinstalled.. filter settings aren't the problem either. Brings us to the IWD files.. Does Radiant use IWD's? Thought it only used the contents of the raw dirs.. And if so, it does so only from the Main folder I presume.. It can't really know which mod...
by roxsman
November 8th, 2011, 9:45 am
Forum: CoD4 Mapping Tutorials
Topic: Higly annoying texture (portal_nodraw) problem [Solved]
Replies: 6
Views: 5356

Higly annoying texture (portal_nodraw) problem [Solved]

Hello everyone, I've got a problem in radiant.. Whenever I set the portal_nodraw texture on a brush/face, that brush/face disappears from Radiant. This only happens with portal_nodraw. Because it's hard to explain in words, I just made a video of it and put it up on Youtube. If anyone has just the s...
by roxsman
October 21st, 2011, 9:27 am
Forum: CoD4 Mapping Help
Topic: Multiple triggers to start an effect at multiple origins.
Replies: 19
Views: 10340

Re: Multiple triggers to start an effect at multiple origins

Ok.. I kept the soundalias as simple as I thought was possible so this is it:

jb_fire_alarm,,amb_emitters/jb_fire_alarm.wav,,,,,,256,512,auto,,,nonlooping,,,,,,,,,,

Copied it from some sound in the common.csv and edited to my liking.
by roxsman
October 20th, 2011, 8:25 am
Forum: CoD4 Mapping Help
Topic: Multiple triggers to start an effect at multiple origins.
Replies: 19
Views: 10340

Re: Multiple triggers to start an effect at multiple origins

Yup, that was it.. Aside from one small detail it works right now.. But that detail is somewhat hard to explain. The sound seems to come from only one of the origins, while the light effect plays at all of the origins. To illustrate: imagine a long path divided into 5 sections. At each transition is...
by roxsman
October 17th, 2011, 4:08 pm
Forum: CoD4 Mapping Help
Topic: Multiple triggers to start an effect at multiple origins.
Replies: 19
Views: 10340

Re: Multiple triggers to start an effect at multiple origins

Yeah those 45 secs were put in deliberately to prevent someone from flooding the alarm. So after 45 secs I can trigger the right trigger again but the left one doesn't do anything. It's also not an "order-thing" cuz if I try the left one just after the level starts nothing happens either, ...
by roxsman
October 17th, 2011, 2:10 pm
Forum: CoD4 Mapping Help
Topic: Multiple triggers to start an effect at multiple origins.
Replies: 19
Views: 10340

Re: Multiple triggers to start an effect at multiple origins

Well, I'll be damned! Yesterday evening I made an immense reply with al snippets of code I tried, all errors, etc. and the site timed out after clicking submit, Back didn't work so I guess I gotta revert to CTRL-C'ing my posts before posting. First off I noticed one small mistake in IzNoGod's code: ...
by roxsman
October 16th, 2011, 10:20 am
Forum: CoD4 Mapping Help
Topic: Multiple triggers to start an effect at multiple origins.
Replies: 19
Views: 10340

Re: Multiple triggers to start an effect at multiple origins

Something else that you guys are probably able to shed some light on.. I made a new gsc for this script and called it from the mp_mapname.gsc. Now what has struck me before is that it matters in which order you call the scripts (like putting it before the _load or after for instance). I've also used...
by roxsman
October 14th, 2011, 5:06 pm
Forum: CoD4 Mapping Help
Topic: Multiple triggers to start an effect at multiple origins.
Replies: 19
Views: 10340

Re: Multiple triggers to start an effect at multiple origins

Holy crap.. didn't expect THIS much help this fast :) Thanks a lot!! I'm on the road right now but as soon as I can position myself behind my computer I'm gonna give this a shot!
by roxsman
October 14th, 2011, 2:37 pm
Forum: CoD4 Mapping Help
Topic: Multiple triggers to start an effect at multiple origins.
Replies: 19
Views: 10340

Multiple triggers to start an effect at multiple origins.

Hello everybody, Working on a level and I want to achieve an effect which isn't working out the way I want to. Desired effect: Throughout the level are multiple buttons (trigger_use_touch), when one of them is triggered, an effect should be played at multiple origins. To give you an idea: the button...
by roxsman
October 14th, 2011, 1:50 pm
Forum: CoD4 Mapping Help
Topic: .map file reset to 0 KB and lost EVERYTHING
Replies: 6
Views: 1291

Re: .map file reset to 0 KB and lost EVERYTHING

In case of windows 7 rightclick the folder containing your map files and check if there are any previous copies available on the Previous Versions tab. If not then I guess you're out of luck. I use Previous Versions and a robocopy script to sync with Dropbox (which also supports versioning) on two d...