Search found 104 matches
- December 15th, 2006, 2:18 am
- Forum: CoD Mapping Help
- Topic: scripting websites
- Replies: 3
- Views: 1126
scripting help
i mean like scripting for maps not mapping, i no how to map its jus im not good at scripting maps and crap and i wanna learn bout that
- December 15th, 2006, 1:49 am
- Forum: CoD Mapping Help
- Topic: scripting websites
- Replies: 3
- Views: 1126
scripting websites
ok, i would just like to know where you guyz learned to script, cause i knw it gets annoying me always asking for them so id like to try and learn mor about it thx
- December 13th, 2006, 1:56 am
- Forum: CoD Mapping Help
- Topic: a script
- Replies: 18
- Views: 4966
a script
when i use this script for my map it says theres an unknown function do you know wut it is? main() { thread platform(); thread platform1(); thread platform2(); thread platform3(); thread platform4(); thread platform5(); thread platform6(); thread platform7(); thread platform8(); thread platform9(); ...
- December 12th, 2006, 11:18 pm
- Forum: CoD Mapping Help
- Topic: a script
- Replies: 18
- Views: 4966
a script
ok thx
- December 12th, 2006, 6:14 pm
- Forum: CoD Mapping Help
- Topic: a script
- Replies: 18
- Views: 4966
a script
k i tryed, but now the platform disappeared? would u knw y that happened?
- December 12th, 2006, 2:12 am
- Forum: CoD Mapping Help
- Topic: a script
- Replies: 18
- Views: 4966
a script
ok, wen i use the moving platform script from nightmares tut it works but when i try to put more directions in for platform to do, it does it on the rong side it does them backyards. any idea? the scripts are main() { thread platform1(); } platform1() { platform = getent ("platform1","...
- December 11th, 2006, 5:18 pm
- Forum: CoD Mapping Help
- Topic: a script
- Replies: 18
- Views: 4966
a script
sry guyz, i named the targetname rong, it works now, thx for the script and the help
- December 11th, 2006, 5:14 pm
- Forum: CoD Mapping Help
- Topic: a script
- Replies: 18
- Views: 4966
a script
k thx luke that got rid of the error, but tell me if im doing this wrong plz cause this is wut i did and its not working, first i just made a small button and put i trigger use right near it, i named the trigger use activate_trig, then i made a trigger multiple for the teleporter and named it telepo...
- December 11th, 2006, 4:12 am
- Forum: CoD Mapping Help
- Topic: a script
- Replies: 18
- Views: 4966
a script
thx, but would u no where the bad syntax is in the script? i get error bad syntax main() { thread teleporter_timer(); { teleporter_timer() { activate_trig = getent("activate_trig","targetname"); teleport_trig = getent("teleport_trig","targetname"); teleport_tr...
- December 11th, 2006, 3:15 am
- Forum: CoD Mapping Help
- Topic: a script
- Replies: 18
- Views: 4966
a script
ok, i did explain it kind of bad last time sry, ok if this helps i meant, theres a teleporter, and in order to be able to use the teleporter u have to press a certain button. Once u press the button u can then use the teleporter. thx if this helped
- December 8th, 2006, 9:17 pm
- Forum: CoD Mapping Help
- Topic: a script
- Replies: 18
- Views: 4966
a script
would anyone happen to know how i could make a script that you have to go somehwere else in a map and press a button then it allows you to go through a teleporter, and if you dont make it back in a certain mount of time u do it again? i already have a teleporter script so i just need this 1 thx, i s...
- December 6th, 2006, 11:49 pm
- Forum: CoD Mapping Help
- Topic: FX's?
- Replies: 8
- Views: 2165
FX's
k
thx
thx
- December 6th, 2006, 9:53 pm
- Forum: CoD Mapping Help
- Topic: FX's?
- Replies: 8
- Views: 2165
fxs
k, i just wanna c wut this 1s like but idk where to put the target name? can some1 show me how this fx is suppoesed to loook in the gsc? main() { precacheFX(); } precacheFX() { level._effect["fueltank"] = loadfx("fx/explosions/fueltank_ned.efx"); } appreciate it thx btw the targe...
- December 6th, 2006, 8:32 pm
- Forum: CoD Mapping Help
- Topic: FX's?
- Replies: 8
- Views: 2165
fx's?
i see stuff about a origin in the scripts.... do i hav to use a script origin or something? and name it or soemthing?
- December 6th, 2006, 1:08 pm
- Forum: CoD Mapping Help
- Topic: FX's?
- Replies: 8
- Views: 2165
FX's?
ok, thx i see some fx's. ill try my best