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- January 2nd, 2009, 1:58 pm
- Forum: Jump Maps
- Topic: [CoD2]jm_renaissance
- Replies: 65
- Views: 6207
- December 28th, 2008, 10:24 am
- Forum: General Chat
- Topic: Paint
- Replies: 16
- Views: 945
Re: Paint
I just gave a try :S And this born:
I know it's shit, but I'm not an artist :S
I know it's shit, but I'm not an artist :S
- December 27th, 2008, 7:17 pm
- Forum: Jump Maps
- Topic: [CoD2]jm_renaissance
- Replies: 65
- Views: 6207
Re: [CoD2]jm_renaissance
some new shots :) http://screenshot.xfire.com/screenshot/natural/128bd4e78156921b0d561ee5ebc1c2227574e472.png http://screenshot.xfire.com/screenshot/natural/6be43224f85a77310f73bd906f5ee9befed84c5e.png http://screenshot.xfire.com/screenshot/natural/732381631f5ae00f6466dcf87312472bee644af4.png http:/...
- December 25th, 2008, 10:24 pm
- Forum: CoD2 Mapping Help
- Topic: Ambient plays at once :S
- Replies: 5
- Views: 1373
Re: Ambient plays at once :S
I solved it.
Ambient sounds need to be 192kbit/s bitrated
If you don't know how to make it, just search in google: wavelab(a simple sound cuter programme). And you can download for free the demo:) I'm using sony sound forge for this works, but wavelab is good too
Ambient sounds need to be 192kbit/s bitrated
If you don't know how to make it, just search in google: wavelab(a simple sound cuter programme). And you can download for free the demo:) I'm using sony sound forge for this works, but wavelab is good too
- December 25th, 2008, 8:38 pm
- Forum: CoD2 Mapping Help
- Topic: Omg :SSSS
- Replies: 2
- Views: 911
Re: Omg :SSSS
ah I found it on modsonline, when I searched google:) Yeah the microsoft .net framework was missing But many thanks:)
- December 25th, 2008, 8:28 pm
- Forum: CoD2 Mapping Help
- Topic: Omg :SSSS
- Replies: 2
- Views: 911
Omg :SSSS
Omg I had a windows reinstall, and after it my CoD2CompileTools isn't runing.... I reinstalled cod2, but nothing :(((( not cfg or dll error, something about the program's initializing :S (0xc0000135). Then just an OK button... :S:S If somebody have a bat file settings for converting cod2 maps, it sh...
- December 25th, 2008, 8:10 pm
- Forum: Jump Maps
- Topic: cod2/ kanYeWest
- Replies: 13
- Views: 2123
Re: cod2/ kanYeWest
looks good the trailer:)) (I've tested the map, it was cooool, one of the bests )
- December 25th, 2008, 11:16 am
- Forum: General Chat
- Topic: Somebody upload :)
- Replies: 1
- Views: 272
Somebody upload :)
Hey, I had a pc reinstall :S and my compile tools for cod2 doesn't work..:S
Somebody pls put in a zip or rar all the bin folder for cod2 modtools please, and upload somewhere
Somebody pls put in a zip or rar all the bin folder for cod2 modtools please, and upload somewhere
- December 25th, 2008, 8:19 am
- Forum: Jump Maps
- Topic: it's me mario
- Replies: 43
- Views: 4844
Re: it's me mario
hey, how is going this map?:) I know we can found more information on your blog, but that was updated in november last time
- December 23rd, 2008, 7:45 am
- Forum: CoD2 Mapping Help
- Topic: Ambient plays at once :S
- Replies: 5
- Views: 1373
Re: Ambient plays at once :S
hmm it's better than nothing If nothing helps, I'll make it, ty
- December 22nd, 2008, 7:04 pm
- Forum: CoD2 Mapping Help
- Topic: Ambient plays at once :S
- Replies: 5
- Views: 1373
Ambient plays at once :S
Hello, I have the next problem: My ambient music plays only once :S After the plays it, there si silence. But I used the same soundaliases, and a simply gsc, that were at my old maps :S here is my soundaliases: name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dist_max,channel,...
- December 22nd, 2008, 1:05 pm
- Forum: Jump Maps
- Topic: [CoD2]jm_renaissance
- Replies: 65
- Views: 6207
Re: [CoD2]jm_renaissance
ookay, but why don't you said, who made those lampposts?
Floater was, and manyy thanks for thoose:):) It won't be too complicated, but big doors, and entraces to somewhere, will work like a telelport. So if you go inside somewhere you'll be teleported into a new place, so it'll like a quest:D
Floater was, and manyy thanks for thoose:):) It won't be too complicated, but big doors, and entraces to somewhere, will work like a telelport. So if you go inside somewhere you'll be teleported into a new place, so it'll like a quest:D
- December 20th, 2008, 1:42 pm
- Forum: Jump Maps
- Topic: [CoD2]jm_renaissance
- Replies: 65
- Views: 6207
Re: [CoD2]jm_renaissance
Now I decided to make it more interactiv. After than I finished the full city(it's at about 70%) I'll make it like an mmorpg. You need to return places, to get items, that you can't get before, because u hadn't the key for the door. There will be 5 or 6 big outdoor places, and you need to jump insid...
- December 17th, 2008, 3:11 pm
- Forum: Jump Maps
- Topic: [CoD2]jm_renaissance
- Replies: 65
- Views: 6207
Re: [CoD2]jm_renaissance
yes, I'll make much more lights, but I don't want to wait for convert a lot with full lights
and lamps, omfg, make better ones... and I'll use that...
and lamps, omfg, make better ones... and I'll use that...
- December 16th, 2008, 8:36 pm
- Forum: Jump Maps
- Topic: [CoD2]jm_renaissance
- Replies: 65
- Views: 6207
Re: [CoD2]jm_renaissance
nooo :))) but some shots: http://screenshot.xfire.com/screenshot/natural/aedf3ecd089cdbf345ef8c3a7b27e8b9584d3ad4.png http://screenshot.xfire.com/screenshot/natural/f95e88babef7cc35044afa2611099b8b0c20623b.png http://screenshot.xfire.com/screenshot/natural/47f101557eab986859fbe7c95ef77b74e06f8eea.pn...