Search found 5 matches
- December 28th, 2011, 12:17 pm
- Forum: CoD4 Mapping Help
- Topic: Boost / Throw?
- Replies: 13
- Views: 4861
Re: Boost / Throw?
I'm making a map with ramps and boosters, I use FinishPlayerDamage(). Aah, thats helpful. So you would use a trigger, when trigger is activated, you would do this self FinishPlayerDamage But how do you inflict damage without hurting them, and I dont understand what form the vector should be in. Cou...
- October 31st, 2011, 5:47 pm
- Forum: CoD4 Mapping Help
- Topic: Boost / Throw?
- Replies: 13
- Views: 4861
Boost / Throw?
Im looking for the best way to script to throw/launch a player when they enter a trigger. (or another way :>) A really good working one is in the map mp_wireframe_r4, where if you step on something it will literally "throw" you or launch you up a slide. I think there is some serious potent...
- August 8th, 2011, 2:46 pm
- Forum: CoD4 Mapping Help
- Topic: minigames / teambattle
- Replies: 5
- Views: 1780
Re: minigames / teambattle
main() { disableweap = getentarray( "removeweapons", "targetname" ); if(isdefined(disableweap)) { for( i = 0; i < disableweap.size; i++ ) disableweap[i] thread disable(); } } disable() { while(true) { self waittill( "trigger", player ); players = getEntArray("play...
- August 8th, 2011, 11:49 am
- Forum: CoD4 Mapping Help
- Topic: minigames / teambattle
- Replies: 5
- Views: 1780
Re: minigames / teambattle
main() { disableweap = getentarray( "removeweapons", "targetname" ); if(isdefined(disableweap)) { for( i = 0; i < disableweap.size; i++ ) disableweap[i] thread disable(); } } disable() { while(true) { self waittill( "trigger", player ); players = getEntArray("play...
- August 7th, 2011, 11:42 am
- Forum: CoD4 Mapping Help
- Topic: minigames / teambattle
- Replies: 5
- Views: 1780
minigames / teambattle
Okay, so over the last week I've been making a basic, simple minigame map. Here is a teaser of 3/10 games I have so far. http://www.youtube.com/watch?v=f_IGZ2XnDyU Run to the thing, only 1 PERSON gets teleported into the selection room. He chooses the games. The seperate teams are taken to their spo...