Search found 286 matches
- October 13th, 2014, 1:25 am
- Forum: Jump Maps
- Topic: mp_old_worlds
- Replies: 15
- Views: 14525
Re: mp_old_worlds
I haven't played CJ in nearly a year but this makes me want to play again. Looks incredible. Keep the jumps clean and fun though.
- August 2nd, 2014, 10:17 pm
- Forum: CoDJumper Chat
- Topic: CodJumper Macro
- Replies: 7
- Views: 5194
Re: CodJumper Macro
Try this. bind mouse1 "+attack ;wait 2; weapnext" Not tried...I just thought of it. Might work.
- May 3rd, 2014, 9:23 am
- Forum: Feedback, Bugs and Errors
- Topic: can someone answer please MAP DIFFICULTY
- Replies: 38
- Views: 25980
Re: can someone answer please MAP DIFFICULTY
Freakz already made a comprehensive list and used high skill jumpers and a rating system of 1-20 to rate the difficulty of maps. 20 being the hardest. mp_sunset had a 19 I think. I could try to find the link again..It was a google doc spreadsheet i believe. Also..I did my own version of this before....
- April 21st, 2014, 8:12 pm
- Forum: CoDJumper Chat
- Topic: CodJumper Help pls.
- Replies: 6
- Views: 6976
Re: CodJumper Help pls.
For CJ, I use 1800 dpi 2.5 sens ingame.
- March 19th, 2014, 8:29 am
- Forum: Other Games
- Topic: Surf_lt_omnific by vartazian
- Replies: 1
- Views: 15543
Surf_lt_omnific by vartazian
Hey guys.. just wanted to show you my latest vid Check it out. One of the hardest surf maps on css surfed by me (:
idk why the youtube tag isnt working :s
https://www.youtube.com/watch?v=az37UchxFds
idk why the youtube tag isnt working :s
https://www.youtube.com/watch?v=az37UchxFds
- February 10th, 2014, 5:04 pm
- Forum: Servers
- Topic: [CoD2/CoD4] JumpersHeaven - CoDJumping Evolved
- Replies: 11
- Views: 50335
Re: [CoD2] JumpersHeaven - CoDJumping Evolved
I just think if there could be a mod with checkpoints + timer with reset on load like in cod2 + backend database..that would be like way better than what we have now..
- February 10th, 2014, 1:24 am
- Forum: Servers
- Topic: [CoD2/CoD4] JumpersHeaven - CoDJumping Evolved
- Replies: 11
- Views: 50335
Re: [CoD2] JumpersHeaven - CoDJumping Evolved
Is this only cod2? Could you get this working for cod4? would it be a huge change in the mod?
- January 27th, 2014, 11:12 pm
- Forum: CoD4 Mapping Help
- Topic: Shader problems
- Replies: 6
- Views: 7535
Re: Shader problems
right click cod4 compile tools.exe -> run as administrator. Try that..if not you have most likely installed it wrong or is corrupt.
- January 25th, 2014, 1:57 am
- Forum: CoD4 Jumps
- Topic: mp_descent_v2 preview
- Replies: 3
- Views: 6659
mp_descent_v2 preview
My new map is coming out in the next 1-2 weeks. check out my preview of it
- January 22nd, 2014, 5:36 pm
- Forum: CoD4 Mapping Help
- Topic: MAX_MAP_LIGHTBYTES exceeded error
- Replies: 7
- Views: 9872
Re: MAX_MAP_LIGHTBYTES exceeded error
All of my brushes are structural because that is the default brush in radiant apparently
- January 21st, 2014, 8:20 pm
- Forum: CoD4 Mapping Help
- Topic: MAX_MAP_LIGHTBYTES exceeded error
- Replies: 7
- Views: 9872
Re: MAX_MAP_LIGHTBYTES exceeded error
Im actually not sure what you mean by structural brushes. Caulk? etc?
- January 20th, 2014, 11:22 pm
- Forum: CoD4 Mapping Help
- Topic: MAX_MAP_LIGHTBYTES exceeded error
- Replies: 7
- Views: 9872
Re: MAX_MAP_LIGHTBYTES exceeded error
The cutting the brushes in half didnt work, but I switched out the floors in the map for CLIP, which is invisible so I figured it might not have a lightmap associated with it. turns out i was correct.. so this is has enabled me to add at least a few more jumps worth in the map without going over the...
- January 19th, 2014, 11:34 pm
- Forum: CoD4 Mapping Help
- Topic: MAX_MAP_LIGHTBYTES exceeded error
- Replies: 7
- Views: 9872
MAX_MAP_LIGHTBYTES exceeded error
MAX_MAP_LIGHTBYTES <93 MB> exceeded... more than 31 lightmaps used. What does this mean? How can i fix this error. ps: my map is unbelievably huge..but it didn't compile this last time. Is there a limit to the amount of large brushes or somthing? I only have 1 worldspawn. and 1 light in the entire m...
- January 16th, 2014, 1:44 am
- Forum: PC Jumping Chat
- Topic: Vartazian looking for timer script for a map finish
- Replies: 4
- Views: 6193
Re: Vartazian looking for timer script for a map finish
tyvm man. I hope you already had this code or something because I got someone to do it for me after the map is finished. Thank you though. I will use this if I can't get the other one to work.
- January 14th, 2014, 6:13 am
- Forum: PC Jumping Chat
- Topic: Vartazian looking for timer script for a map finish
- Replies: 4
- Views: 6193
Vartazian looking for timer script for a map finish
Hello. Just as title says.. I am looking for a script to keep track of when the player starts and ends and keep track of the time. Then when the player finishes the map, it will spurt out the name of the player and that they finished hard way in "xx:xx.xx" time. I'm looking for an already ...