Search found 51 matches

by Reality
November 5th, 2011, 4:15 pm
Forum: CoD4 Mapping Help
Topic: Need to add more than one ship?
Replies: 5
Views: 1158

Re: Need to add more than one ship?

Mapping: Make sure all 'ships' have NO targetname. Make sure all 'triggers' have a targetname of "spacefighter_trig". Now, select the first 'trigger' then select the 'fighter' for that trigger, then click W. They should now be linked by a line in Radiant. Scripting:     mainfi()     {...
by Reality
November 5th, 2011, 2:25 pm
Forum: CoD4 Mapping Help
Topic: Need to add more than one ship?
Replies: 5
Views: 1158

Need to add more than one ship?

I have a code for a space ship, at the moment I can only add one..I'm looking to add more but it shows an error 'getent used with one or more enitity' how can i make it so i can have multiple ships? This is the start of the code, and the only bit that needs changing, im not released it all because i...
by Reality
October 31st, 2011, 11:22 pm
Forum: CoD4 Mapping Help
Topic: Compile error?
Replies: 12
Views: 3159

Re: Compile error?

Find entity 0 and delete it. Alternatively(if entity 0 is the map itself) you could search for the brushes mentioned in the compile log and delete them individually. You can search for brushes by going to Misc->Find brush... Report back if this fixed your problem. Another thing you could try is fin...
by Reality
October 31st, 2011, 5:23 pm
Forum: CoD4 Mapping Help
Topic: Compile error?
Replies: 12
Views: 3159

Re: Compile error?

Align them by selecting the unaligned brushes and pressing CTRL+G. Then try to recompile. I found all the possible brushes, and just deleted them but still no success, it fails to compile. Have the compile errors changed since LMAP + CTRL+G? This is the compiler after LMAP and CTRL+G In map C:\Prog...
by Reality
October 31st, 2011, 12:43 am
Forum: CoD4 Mapping Help
Topic: Compile error?
Replies: 12
Views: 3159

Re: Compile error?

Rezil wrote:Align them by selecting the unaligned brushes and pressing CTRL+G. Then try to recompile.
I found all the possible brushes, and just deleted them but still no success, it fails to compile.
by Reality
October 31st, 2011, 12:12 am
Forum: CoD4 Mapping Help
Topic: Compile error?
Replies: 12
Views: 3159

Re: Compile error?

Rezil wrote:Do you snap all of your brushes to the grid?
not every brush no, some brushes aren't aligned.
by Reality
October 30th, 2011, 6:19 pm
Forum: CoD4 Mapping Help
Topic: Compile error?
Replies: 12
Views: 3159

Re: Compile error?

Pedsdude wrote:Go to those brushes/entities, select the faces with texture, press S to bring up the textures box, and click LMAP.
That didn't work, i've selected loads of textures and clicks LMAP but still that error comes up..
by Reality
October 30th, 2011, 4:19 pm
Forum: CoD4 Mapping Help
Topic: Compile error?
Replies: 12
Views: 3159

Compile error?

When i compile my map I get this error, any help?!?! ERROR: Lightmap coordinates are degenerate; try the LMAP or NATURAL buttons in t he surface dialog. In map C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp _rocky.map on entity 0 brush 236 at 2858 -16408 -51 ERROR: Lightma...
by Reality
October 25th, 2011, 11:47 pm
Forum: CoD4 Mapping Help
Topic: Code for fighter
Replies: 7
Views: 1598

Re: Code for fighter

Half of your functions seem to be missing(not needed but would help). Also, I'd like to see that video proof. Heres the proof. http://www.xfire.com/video/152a12/ I've seen a couple of flight mods (there was the first one, which was posted here a long time ago and was laggy and not very good... but ...
by Reality
October 25th, 2011, 4:20 pm
Forum: CoD4 Mapping Help
Topic: Code for fighter
Replies: 7
Views: 1598

Re: Code for fighter

Drofder2004 wrote:

Code: Select all

spacefighter_trigger thread waitForPilot();
didn't work..

Image
by Reality
October 25th, 2011, 11:20 am
Forum: CoD4 Mapping Help
Topic: Code for fighter
Replies: 7
Views: 1598

Code for fighter

I have the code for a spacefighter given to me by a friend, all credits goes to him, but the code doesn't seem to work? he had it working because he has video proof! here's the code: main() {           level.spaceFighterHealth = 1000;         thread constant_gravity();           spacef...
by Reality
October 20th, 2011, 3:53 pm
Forum: CoD4 Mapping Help
Topic: Custom textures stretch?
Replies: 1
Views: 851

Custom textures stretch?

I've added custom textures to my map, i've done everything correctly. All the .IWI files in .IWD but when i load the map in game, some of the textures are perfect but others are stretched and it ruins the whole map, how can i fix this?
by Reality
October 2nd, 2011, 10:08 pm
Forum: CoD4 Mapping Help
Topic: Code isn't working when i load a mod?
Replies: 1
Views: 712

Code isn't working when i load a mod?

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by Reality
October 2nd, 2011, 10:05 pm
Forum: CoD:WaW Mapping Help
Topic: Code isn't working when i load a mod?
Replies: 4
Views: 4458

Re: Code isn't working when i load a mod?

Sorry for double post, this is my GSC main() {         //maps\mp\mp_gamejump_fx::main();         //maps\createart\mp_gamejump_art::main();         maps\mp\_door::main();         maps\mp\_load::main();         maps\mp\_teleport::main();                      maps\mp\_com...
by Reality
October 2nd, 2011, 10:04 pm
Forum: CoD:WaW Mapping Help
Topic: Code isn't working when i load a mod?
Replies: 4
Views: 4458

Code isn't working when i load a mod?

I got this code from mp_spacestation to change the speed of a player and invisible and visible. cake(speed) { for(;;) { self waittill("trigger", user); user thread death(); if(!isDefined(user.cakeSpeed)) user resetSpeed(); if(user.cakeSpeed > 0.25 || speed > 0) { user.cakeSpeed += speed; u...