Search found 170 matches

by Nekoneko
December 22nd, 2013, 5:21 am
Forum: CoD4 Mapping Tutorials
Topic: Scripting help
Replies: 4
Views: 7984

Re: Scripting help

.angles will only return the angles of the collision cylinder, leaving out the x value (player looking up/down)
by Nekoneko
December 17th, 2013, 7:10 am
Forum: Modding, Modelling and Skinning
Topic: Shot Counter
Replies: 6
Views: 5162

Re: Shot Counter

Drofder2004 wrote:Its been so many years since I have modded, and I only just learned this is a waittill event? O_o
always learn something new, don't ya :)
by Nekoneko
December 9th, 2013, 8:05 am
Forum: Modding, Modelling and Skinning
Topic: Shot Counter
Replies: 6
Views: 5162

Re: Shot Counter

simple as this     init() {         level waittill("connected", player);     player thread monitorWeaponUsage(); }     monitorWeaponUsage(); {         self endon( "disconnect" );                 self.firecount = 0;                 for ( ;; )         {                       self w...
by Nekoneko
November 18th, 2013, 9:25 pm
Forum: General Chat
Topic: Just wanna drop this here (Portal Mod)
Replies: 6
Views: 4091

Re: Just wanna drop this here (Portal Mod)

hm yea, I haven't thought about that. Although it does use parts of the globallogic and other files in maps these wouldn't be necessary for the cj mod. What limits are we talking about, I haven't encountered any? Cj does not work on citystreets? If I get to it, I'll try and upload the complete source.
by Nekoneko
November 18th, 2013, 8:33 pm
Forum: General Chat
Topic: Just wanna drop this here (Portal Mod)
Replies: 6
Views: 4091

Just wanna drop this here (Portal Mod)

Hey Guys, I just got done finishing a releasable version of my Portal Mod! You can view it here: http://www.moddb.com/mods/cod4-portal-mod I started working on this mod about 3 years ago, but had it on ice for a year. A friend told me I should finish it, so here it is. I had hoped being able to add ...
by Nekoneko
September 5th, 2012, 5:32 pm
Forum: General Chat
Topic: Megazor's theory
Replies: 22
Views: 5058

Re: Megazor's theory

Everyone who jumps (on this forum) aggrees.
by Nekoneko
September 3rd, 2012, 3:43 am
Forum: General Chat
Topic: Game making.
Replies: 2
Views: 1293

Re: Game making.

Is this cod-related, software games or just general games? Oo
by Nekoneko
September 3rd, 2012, 3:23 am
Forum: Modding, Modelling and Skinning
Topic: Opfor Skin problems
Replies: 2
Views: 4907

Re: Opfor Skin problems

Kinda old thread, but the problem was that i had recompiled all assets in assman and since i use all images in the raw/images folder, the (wrongly) compiled images were included in my mod's iwd file.
by Nekoneko
September 2nd, 2012, 6:14 pm
Forum: Modding, Modelling and Skinning
Topic: Math Class. Getting coordinates in front of the player.
Replies: 2
Views: 4080

Re: Math Class. Getting coordinates in front of the player.

front = anglesToForward( self getplayerangles() ); vec = (front[0] * 50, front[1] * 50, front[2] * 50); trace = bulletTrace( self.origin, front, false, self ); iprintlnbold(trace["position"]); it is pretty simple, but you have one thing messed up: trace = bulletTrace( self.origin, front, ...
by Nekoneko
July 29th, 2012, 4:21 pm
Forum: Help and Support
Topic: changing config help?
Replies: 8
Views: 7377

Re: changing config help?

you might have the homepath set up to a different directory.
go ingame and check the dvar fs_homepath
id set it to the same as fs_basepath
by Nekoneko
July 23rd, 2012, 3:17 pm
Forum: Jump Maps
Topic: mp_eb_lavajump
Replies: 7
Views: 4420

Re: mp_eb_lavajump

decent map + looks better with fullbright on :P

except for 2 jumps and 2 bounces this could be non OS
by Nekoneko
July 16th, 2012, 1:57 pm
Forum: Jump Maps
Topic: Testing Version mp_lost_parts
Replies: 30
Views: 8286

Re: Testing Version mp_lost_parts

very cool map, only thing that disturbed me, was the 2nd last bounce.
It's very hard to hit, would be cool if you could make the slope steeper.
by Nekoneko
June 17th, 2012, 3:52 pm
Forum: CoD4 Jumps
Topic: Custom Maps Jumps and Bounces 4 [COD4][PC]
Replies: 7
Views: 1524

Re: Custom Maps Jumps and Bounces 4 [COD4][PC]

very enjoyable vid, keep it up! :P
Only thing you could change in my opinion is the skybox ( the solid grey below the horizon is annoying )
by Nekoneko
June 16th, 2012, 9:49 am
Forum: Jump Maps
Topic: Speedrun #1 mp_ib_glass_v3 (4:51)
Replies: 11
Views: 2534

Re: Speedrun #1 mp_ib_glass_v3 (4:51)

good run
but you should maybe decide if you want to make the series just as fast as possible or without any shortcuts at all
by Nekoneko
May 22nd, 2012, 7:52 am
Forum: CoD4 Jumps
Topic: ProMod Elevators
Replies: 7
Views: 2087

Re: ProMod Elevators

elevators are lame/easy
youre on codjumper, learn to jump and show some nice public bounces or so.
But if you do decide to make a video, it might be forbidden, but an admin would have to kick you, it's impossible for pb to detect if someone is doing an elevator.