Search found 25 matches

by Tommy991
December 26th, 2013, 12:09 am
Forum: Jump Maps
Topic: mp_bridge
Replies: 14
Views: 21839

Re: mp_bridge

You mean almost all fixed. Add some "self endon("disconnect");" at start of: - doPlayingTimerEasy( s, m, h ) - doPlayingTimerHard( s, m, h ) - fixbestrecord() - add "self endon("death");" too - UnderMap() - add "self endon("death");" too I ...
by Tommy991
December 25th, 2013, 12:10 pm
Forum: Jump Maps
Topic: mp_bridge
Replies: 14
Views: 21839

Re: mp_bridge

Well, the map loads now, but theres bunch of other bugs that causes laggs so bad, that map is unplayable. I'm talking about linux server. On windows server there was no problem even with 1st version ... here's some log: (file 'maps/mp/mp_bridge.gsc', line 74) info waittill("trigger", user)...
by Tommy991
December 24th, 2013, 2:23 pm
Forum: Jump Maps
Topic: mp_masyaf
Replies: 21
Views: 24156

Re: mp_masyaf

Personaly I like long maps, as far as they're not too hardcore so you loose interest.

Best regards, Tommy
by Tommy991
December 24th, 2013, 2:05 pm
Forum: Jump Maps
Topic: mp_bridge
Replies: 14
Views: 21839

Re: mp_bridge

Alot of scripts, though some are buggy. Here's error I get on linux server when changing map: ******* script runtime error ******* getent used with more than one entity: (file 'maps/mp/mp_bridge.gsc', line 58) hardfinish = getent("finish_hard", "targetname"); * Error: called from...
by Tommy991
December 23rd, 2013, 7:05 pm
Forum: Jump Maps
Topic: mp_masyaf
Replies: 21
Views: 24156

Re: mp_masyaf

Haha haven't noticed that! Yeah it does looks kinda wierd :)

Best regards, Tommy
by Tommy991
December 23rd, 2013, 5:12 pm
Forum: Jump Maps
Topic: mp_masyaf
Replies: 21
Views: 24156

Re: mp_masyaf

Ok, the texture disapears when you turn off decals. But I think that shouldn't happen.

Here's screen:
Image

Best regards, Tommy
by Tommy991
December 23rd, 2013, 12:28 pm
Forum: Jump Maps
Topic: mp_masyaf
Replies: 21
Views: 24156

Re: mp_masyaf

Very nice map, though I think there's some texture problem on the garden part(near library entrance). You should check that and fix maybe.

Best regards, Tommy
by Tommy991
November 18th, 2013, 9:23 pm
Forum: Jump Maps
Topic: PREVIEW: CoD4 HARDEST Jump Map: mp_sunset Walkthrough [HARD]
Replies: 15
Views: 11531

Re: PREVIEW: CoD4 HARDEST Jump Map: mp_sunset Walkthrough [H

Hell, I think I just started a riot against mappers haha :mrgreen:

Best regards, Tommy

PS: Was not intended though :roll:
by Tommy991
November 18th, 2013, 4:14 pm
Forum: Jump Maps
Topic: PREVIEW: CoD4 HARDEST Jump Map: mp_sunset Walkthrough [HARD]
Replies: 15
Views: 11531

Re: PREVIEW: CoD4 HARDEST Jump Map: mp_sunset Walkthrough [H

Where have you two been for the past year or so? We've had all the arguments about the effort that gets put into custom maps nowadays for quite some time now. :P I remember there were some arguments about that, but nothing really changed since then so ... I'm just saying it again. Best regards, Tommy
by Tommy991
November 18th, 2013, 9:34 am
Forum: Jump Maps
Topic: PREVIEW: CoD4 HARDEST Jump Map: mp_sunset Walkthrough [HARD]
Replies: 15
Views: 11531

Re: PREVIEW: CoD4 HARDEST Jump Map: mp_sunset Walkthrough [H

I'm not a mapper so I shouldn't complain much about maps, but lately only hardcore maps are released(which are fun only to pro's). There's no theme(mp_sonic, mp_portal, mp_windsor_p and more) or something to build on, no offense, but most new maps looks like shit. Just some floating platforms, rooms...
by Tommy991
March 6th, 2013, 10:10 pm
Forum: Help and Support
Topic: Server Errors
Replies: 17
Views: 4127

Re: Server Errors

I have joined when community got renamed to eXtreme Oldschool(Xo) and stayed as far as community lasted. You probably won't found anything becouse I wasn't scripting at that time, only Buzzard did. Also there are no more forums we've been using(I guess it was some sort of free host and got deleted)....
by Tommy991
March 6th, 2013, 9:51 am
Forum: Help and Support
Topic: Server Errors
Replies: 17
Views: 4127

Re: Server Errors

None of these clans is active anymore, so you can't find any recent activity. And as setman already said he got scripts from Mojo which were given from me. I trusted him that he won't put scripts away but yet, there are some other owners now. 1. Contact the owner - (although I have yet to find a way...
by Tommy991
March 6th, 2013, 1:03 am
Forum: Help and Support
Topic: Server Errors
Replies: 17
Views: 4127

Re: Server Errors

OSG is pretty old clan which has been renamed to eXtreme Oldschool(Xo) clan. Then the community fall appart and new Glitchout(Go) clan was made, hopefully that community will stay alive. The OSG versions of scripts were public becouse back then we didn't know that scripts can be hidden. Later some ...
by Tommy991
March 5th, 2013, 6:53 pm
Forum: Help and Support
Topic: Server Errors
Replies: 17
Views: 4127

Re: Server Errors

You're bad, and you should feel bad. Good job on putting scripts public r*****. :evil:
by Tommy991
September 7th, 2012, 9:39 am
Forum: CoD2 Mapping Help
Topic: CoD2 script reference?
Replies: 9
Views: 7178

Re: CoD2 script reference?

Yes of course. At CoD4 reference there's a note at each function either is MP or SP only. Function getStance is MP. Though at CoD2 reference there's no notes about MP/SP. How can I check which are SP and which MP? If function is unknown then it's SP only? Or maybe some scripts must be included at st...