Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Setting up the CoD 2 Model Exporter
PostPosted: August 14th, 2007, 5:46 pm 
Past/Inactive Team Member
User avatar
Joined: May 31st, 2005, 12:42 am
Posts: 1776
Location: Cornwall, UK
Tutorial on Configuring Maya For Plugins
Specifically for Call of Duty 2
By: John Emerson AKA Trippy

Note: YOU NEED MAYA VERSION 6.0 SPECIFICALLY FOR THIS TO WORK!

Step 1. Navigate to your C:\Documents and Settings\name\My Documents\maya\6.0
Image


Step 2. Open the Maya.env file using notepad.
Image


Step 3. Copy and past the following into the Maya.env file

MAYA_PLUG_IN_PATH = C:\Program Files\Activision\Call of Duty 2\bin\maya
MAYA_SCRIPT_PATH = C:\Program Files\Activision\Call of Duty 2\bin\maya
Image

Step 4. Save and exit

Step 5. Navigate to your scripts folder C:\Documents and Settings\name\My Documents\maya\6.0\scripts
Image


Step 6. Open up the Usersetup.mel file with notepad
Image

Step 7. If it does NOT contain the following, copy and paste it in there

// scriptJob to rebuild menu as working mode changes
scriptJob -permanent -event "MenuModeChanged" "CODToolsMenu";

// COD Startup
CODStartup;
// COD Tools Menu
CODToolsMenu;


// scriptJob to rebuild menu as working mode changes
scriptJob -permanent -event "MenuModeChanged" "CODToolsMenu";

// COD Startup
CODStartup;
// COD Tools Menu
CODToolsMenu;

Step 8. Save and Exit

Optional Step – I am unsure at this time as to which file of script it should be kept in. So for safety copy the Usersetup.mel and navigate to the folder C:\Documents and Settings\name\My Documents\maya\scripts and paste the file into there.


Step 9. Open up Maya and if done correctly, you should see at the top of the menu “COD Tools”


Extra Step IF it doesn’t work

Navigate to the maya folder for COD2 C:\Program Files\Activision\Call of Duty 2\bin\maya and back up the CODExportModelWindow.Mel file into a different file. Then download the following file.

http://www.iwnation.com/Forums/index.php?act=Attach&type=post&id=3598

Open the zip and extract the CODExport ModelWindow.mel file into the C:\Program Files\Activision\Call of Duty 2\bin\maya folder.

Then open up Maya and it should be fixed.

_________________
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php


Last edited by Luke on August 14th, 2007, 9:01 pm, edited 1 time in total.

Profile  Offline
 
 Post subject:
PostPosted: August 14th, 2007, 7:34 pm 
CoDJumper Team
CoDJumper Team
User avatar
Joined: April 13th, 2005, 8:22 pm
Posts: 10032
Location: UK, London
Very nice, split this into 2 topics.

1. Setting up CoD2 Exporter
2. Exporting using CoD2 Exporter.

_________________
Jumping - "Its not a glitch... its a feature."
---
Image
Lancast: If you don't respond to a statement which was a statement after your statement means you dont have an answer because you were wrong.
---
---===[.CoDJumper.com Movies.]===----
[[.Ambush.]] || [[.Backlot.]] || [[.Bloc.]] || [[.Bog.]] || [[.Broadcast.]] || [[.Chinatown.]] || [[.Countdown.]]
[[.Crash.]] || [[.Creek.]] || [[.Crossfire.]] || [[.District.]] || [[.Downpour.]] || [[.Killhouse.]] || [[.Overgrown.]]
[[.Pipeline.]] || [[.Showdown.]] || [[.Shipment & Wetwork.]]


Profile  Offline
 
 Post subject:
PostPosted: August 14th, 2007, 11:12 pm 
Past/Inactive Team Member
User avatar
Joined: May 31st, 2005, 12:42 am
Posts: 1776
Location: Cornwall, UK
Done, just changed the titles a bit.

_________________
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php


Profile  Offline
 
 Post subject: Re: Setting up the CoD 2 Model Exporter
PostPosted: February 9th, 2010, 2:15 am 
CoDJumper Team
CoDJumper Team
User avatar
Joined: July 24th, 2006, 11:21 am
Posts: 1199
Location: Cramped in a small cubicle/making another jump map
X-Fire: saberteeth
I know it's an ancient topic but Im getting desperate here. Does anyone still have the modified CODExportModelWindow.mel file? I've been looking for it for some time now. I know Luke has been offline forever but maybe someone else saved the file on their HDD?

EDIT: Nevermind, the one from the COD4 mod tools works just fine.

_________________
Comenting on a fake MW2 bounce:
---
The President: why are people so unwilling to accept it's just not really possible?
[SoE]_Zaitsev: Because, OMFG ITS A BOUNCE!
---

cG'JuMPZoR: omg...
cG'JuMPZoR: this isnt fair!
cG'JuMPZoR: I DIDNT NOTHING

This person is such a damn retard: http://www.facebook.com/profile.php?=743264502


Profile  Offline
 
 Post subject: Re: Setting up the CoD 2 Model Exporter
PostPosted: February 9th, 2010, 2:30 am 
Site Admin
Site Admin
User avatar
Joined: May 1st, 2005, 2:37 pm
Posts: 9527
Location: Oxford / Birmingham, UK
X-Fire: killersamuk
Gender: Male
I found this on my other hard drive, hope it helps.

Edit: I saw your edit too late 8)


Attachments:
CODExportModelWindow.zip [7.84 KiB]
Downloaded 55 times

_________________
@codjumper on twitter
x-fire: KillerSamuk
Image
Youtube comment: Hmm, is it me or does this map look Egzactly the same as Mp_Jump_Team, apart from it looks different.
-------------
[04:12] PeЧĐuĐe@CoDJumper.com: what self respecting porno has a dog sleeping in the bg?!
------------
[01:40] PeЧĐuĐe@CoDJumper.com: neil armstrong has affected our more recent history much more than franz ferdinand
Profile  Offline
 
 Post subject:
PostPosted: February 9th, 2010, 3:29 am 
CoDJumper Team
CoDJumper Team
User avatar
Joined: July 24th, 2006, 11:21 am
Posts: 1199
Location: Cramped in a small cubicle/making another jump map
X-Fire: saberteeth
Hm, tried your version and it works the same. I guess I'll use yours then, thanks! :)

_________________
Comenting on a fake MW2 bounce:
---
The President: why are people so unwilling to accept it's just not really possible?
[SoE]_Zaitsev: Because, OMFG ITS A BOUNCE!
---

cG'JuMPZoR: omg...
cG'JuMPZoR: this isnt fair!
cG'JuMPZoR: I DIDNT NOTHING

This person is such a damn retard: http://www.facebook.com/profile.php?=743264502


Profile  Offline
 

Display posts from previous:  Sort by  

Post new topic Reply to topic  [ 6 posts ]   

Index » Mapping & Jump Maps » Modding, Modelling and Skinning

 

 

Who is online

Users browsing this forum: Google [Bot] and 1 guest

Panel

Top You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Search for:
Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme by Pedsdude and KillerSam, based on
Melankonia by Ercan K.