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 Post subject: Re: [CoD4] Monkeys Home beta
PostPosted: March 5th, 2010, 5:48 pm 
CoDJumper Team
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Location: Cramped in a small cubicle/making another jump map
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Why do you need the kill trigger?

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Comenting on a fake MW2 bounce:
---
The President: why are people so unwilling to accept it's just not really possible?
[SoE]_Zaitsev: Because, OMFG ITS A BOUNCE!
---

cG'JuMPZoR: omg...
cG'JuMPZoR: this isnt fair!
cG'JuMPZoR: I DIDNT NOTHING

This person is such a damn retard: http://www.facebook.com/profile.php?=743264502


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 Post subject: Re: [CoD4] Monkeys Home beta
PostPosted: March 5th, 2010, 6:14 pm 
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CX gamer wrote:
I'd suggest you add a death trigger somewhere below, no one likes maps where you can keep falling down.


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 Post subject: Re: [CoD4] Monkeys Home beta
PostPosted: March 5th, 2010, 6:18 pm 
CoDJumper Team
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Joined: July 24th, 2006, 11:21 am
Posts: 1207
Location: Cramped in a small cubicle/making another jump map
X-Fire: saberteeth
Just make a normal trigger which teleports a player to the start or something.

_________________
Comenting on a fake MW2 bounce:
---
The President: why are people so unwilling to accept it's just not really possible?
[SoE]_Zaitsev: Because, OMFG ITS A BOUNCE!
---

cG'JuMPZoR: omg...
cG'JuMPZoR: this isnt fair!
cG'JuMPZoR: I DIDNT NOTHING

This person is such a damn retard: http://www.facebook.com/profile.php?=743264502


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 Post subject: Re: [CoD4] Monkeys Home beta
PostPosted: March 5th, 2010, 6:29 pm 
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Joined: January 17th, 2010, 9:26 pm
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lol, maybe i will do that. but not today, no more time.

I have only one problem. Ive used too much vars. Does anyone know the limit?


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 Post subject: Re: [CoD4] Monkeys Home beta
PostPosted: March 5th, 2010, 8:01 pm 
CoDJumper Team
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Oi!mel wrote:
lol, maybe i will do that. but not today, no more time.

I have only one problem. Ive used too much vars. Does anyone know the limit?


Too many vars? :shock:
That's not a good thing, if you want you can send your script over to me, I can take a look at it.
I believe you probably have an infinite loop constantly creating a new variable of some sort.

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"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]


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 Post subject: Re: [CoD4] Monkeys Home beta
PostPosted: March 5th, 2010, 8:31 pm 
CoDJumper Team
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Joined: April 13th, 2005, 8:22 pm
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Location: UK, London
You need to recycle your vars and use some arrays.

A new variable for everything is silly.

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---
---===[.CoDJumper.com Movies.]===----
[[.Ambush.]] || [[.Backlot.]] || [[.Bloc.]] || [[.Bog.]] || [[.Broadcast.]] || [[.Chinatown.]] || [[.Countdown.]]
[[.Crash.]] || [[.Creek.]] || [[.Crossfire.]] || [[.District.]] || [[.Downpour.]] || [[.Killhouse.]] || [[.Overgrown.]]
[[.Pipeline.]] || [[.Showdown.]] || [[.Shipment & Wetwork.]]


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 Post subject: Re: [CoD4] Monkeys Home beta
PostPosted: March 6th, 2010, 12:44 pm 
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Location: Germany/Bavaria
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Gender: Male
Nightmare, added you on xfire.


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 Post subject: Re: [CoD4] Monkeys Home beta
PostPosted: March 6th, 2010, 7:52 pm 
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Link updatet.
Changelog:
+Fixed graphic glitch in finish
+Added teleporter on ground, you can't keep falling down
+Updated finish screen
http://www.file-upload.net/download-232 ... 3.zip.html

This is the beta version 3. Its the last beta version. When we don't find any bugs i will upload the final version within the next two days.

Thanks


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 Post subject: Re: [CoD4] Monkeys Home beta
PostPosted: March 10th, 2010, 10:37 pm 
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Link updatet.
Changelog:
+Fixed bug on teleporter
+Fixed bug on finish screen
+Higher definition for loadscreen
http://www.file-upload.net/download-233 ... e.zip.html

This is the final version. Thanks to all helpers


Last edited by Oi!mel on March 11th, 2010, 6:34 pm, edited 2 times in total.

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 Post subject: Re: [CoD4] Monkeys Home beta
PostPosted: March 11th, 2010, 7:44 am 
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Maybe the monkeys_home_load.ff file isn't working. Atm Im at work, so I can't proof it. Sorry for that. If the file ins'nt working I have to upload a new one this evening. sorry


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 Post subject: Re: [CoD4] Monkeys Home beta
PostPosted: March 11th, 2010, 6:33 pm 
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yep, it was not readable.
Here is a working one
http://www.file-upload.net/download-233 ... e.zip.html


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 Post subject: Re: [CoD4] Monkeys Home beta
PostPosted: March 12th, 2010, 12:25 pm 
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If it's on CJ #1 i'll be sure to play it sometime ;)

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-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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 Post subject: Re: [CoD4] Monkeys Home beta
PostPosted: March 12th, 2010, 12:58 pm 
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I wanted to buy an cj server. Have atm big problems with the hoster. I hope this map will be played on some servers =)


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 Post subject: Re: [CoD4] Monkeys Home beta
PostPosted: March 12th, 2010, 6:07 pm 
CoDJumper Team
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Wouldn't surprise me if it will be on a server any day soon :)

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big cock was the first thing that came to my head lol


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 Post subject: Re: [CoD4] Monkeys Home beta
PostPosted: March 13th, 2010, 12:07 am 
CJ G0D!
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Go on #1 ^^
Only server im active on tbh xD

Thanks for deleting Colourfull from the rotation like i requested a week ago for the one who did it :P

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-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


A woman can fake an orgasm, but a man can fake an entire relationship


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