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 Post subject: S&D
PostPosted: March 10th, 2010, 11:07 pm 
CJ Wannabe
Joined: June 18th, 2009, 5:40 am
Posts: 10
X-Fire: crazypanzer
Hey, I'm Crazypanzer, and i'm slightly new to mapping. Although i know the basics and some advanced stuff, I need help with a problem i'm having in making a map S&D compatible.

I asked a better mapper than me for help and did what they told me, basically so far i have made 2 bomb sites, comprising 1 origin brush and one trigger brush each. I set both of these brushes to trigger - multiple. Then i gave them the values: script_gameobjectname bombzone, and targetname bombzone_a (bombzone_b for B of course). Afterwords i made another origin and another trigger brush outside the map, both 16x16, for the defuse, and gave them both trigger - lookat, script_gameobjectname bombzone, and targetname bombtrigger. I then added a GSC file comprising the S&D terms such as team assignment.

I cannot find a tutorial for S&D bombsites anywhere and cannot figure out what I am doing wrong. Any help or suggestions would be greatly appreciated.

Thanks CJ,

CP


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 Post subject: Re: S&D
PostPosted: March 10th, 2010, 11:51 pm 
CoDJumper Team
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X-Fire: levcj
http://modsonline.com/Tutorials-read-290.html

this should help you :D

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 Post subject: Re: S&D
PostPosted: March 11th, 2010, 1:55 pm 
CoDJumper Team
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welcome to the forums mate <3

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 Post subject: Re: S&D
PostPosted: March 12th, 2010, 11:09 pm 
CJ Wannabe
Joined: June 18th, 2009, 5:40 am
Posts: 10
X-Fire: crazypanzer
Thanks for the link, and thanks matt. I've been to modsonline, not sure how I didn't see that one before lawls. But it helped a lot, the map is playable now, one bombsite doesn't work for some reason but i'll work on it. Thanks for your help.


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