Code: Select all
main()
{
maps\mp\_load::main();
thread setMaxAmmo();
}
setMaxAmmo()
{
self giveMaxAmmo("kar98k_mp");
}
Code: Select all
main()
{
maps\mp\_load::main();
thread setMaxAmmo();
}
setMaxAmmo()
{
self giveMaxAmmo("kar98k_mp");
}
Code: Select all
main()
{
maps\mp\_load::main();
thread setMaxAmmo();
}
setMaxAmmo()
{
self giveMaxAmmo("kar98k_mp");}[code]
for max ammo but you need to have that weapon already