Hello, Please could you add this to Your download list.
Map name: Bloods_Puzzle
Map creator: Scorpion
Download link: http://redirect.boltwared.com/tom/uo/Bloods_Puzzle.pk3
Game: Call of Duty United Offensive
Thanks
Search found 39 matches
- September 20th, 2009, 7:53 pm
- Forum: Jump Maps
- Topic: CODUO - Bloods_Puzzle
- Replies: 0
- Views: 565
- September 19th, 2009, 9:30 pm
- Forum: CoD Mapping Help
- Topic: CODUO Origin's.
- Replies: 2
- Views: 987
Re: CODUO Origin's.
Ok Thanks!
- September 19th, 2009, 4:05 pm
- Forum: CoD Mapping Help
- Topic: CODUO Origin's.
- Replies: 2
- Views: 987
CODUO Origin's.
Hello Im creating an Admin Room on my Map. Iv currently created a Button that makes everybody Teleport to a Certain Place. I was Wondering is it Possible to Save Somebody's Origin on Teleport so when they Click another Button they get back to where they was Before they Got Teleported. Im Guessing th...
- September 3rd, 2009, 9:20 pm
- Forum: CoD Mapping Help
- Topic: Moveable Triggers (Using linkto )
- Replies: 5
- Views: 1428
Re: Moveable Triggers (Using linkto )
Hey
Before these work, you have to Restart the Map?
Does anybody know why this Happen's?
Thanks
Before these work, you have to Restart the Map?
Does anybody know why this Happen's?
Thanks
- September 3rd, 2009, 6:00 pm
- Forum: CoD Mapping Help
- Topic: If Somebody is Touching Trigger.
- Replies: 1
- Views: 914
If Somebody is Touching Trigger.
Hello
Im looking for a code that Checks if Somebody is Stood on a Trigger.
If Somebody is Stood on the Trigger do nothing about it.
But if somebody isnt stood on the Trigger Reset things.
Thanks
Im looking for a code that Checks if Somebody is Stood on a Trigger.
If Somebody is Stood on the Trigger do nothing about it.
But if somebody isnt stood on the Trigger Reset things.
Thanks
- September 3rd, 2009, 5:59 pm
- Forum: CoD Mapping Help
- Topic: Moveable Triggers (Using linkto )
- Replies: 5
- Views: 1428
Re: Moveable Triggers (Using linkto )
Thanks
That will help me Alot!
That will help me Alot!
- September 3rd, 2009, 2:30 am
- Forum: CoD Mapping Help
- Topic: Moveable Triggers (Using linkto )
- Replies: 5
- Views: 1428
Moveable Triggers (Using linkto )
Hello Im trying to make a Moveable Trigger (Through Scripting). I asked KillerSam on Xfire, he told me to Use the linkto code. (targetname linkto (2ndtarget); He told me if you link the Trigger to an Object it Should Work. Iv tried Multiple things on Trying to get this to Work but it seems i Cant :x...
- August 22nd, 2009, 7:01 pm
- Forum: CoD Mapping Help
- Topic: Easy Breakable Glass / Wood
- Replies: 8
- Views: 2801
Re: Easy Breakable Glass / Wood
Dont Know Would i have to keep making differnt targetnames for the following code? main(){ maps\mp\_load::main(); level.addDamage=0; } window(){ trig = getent ("window_trigger", "targetname"); model = getent ("window_brushmodel", "targetname"); destroymodel = ...
- August 22nd, 2009, 6:24 pm
- Forum: CoD Mapping Help
- Topic: Easy Breakable Glass / Wood
- Replies: 8
- Views: 2801
Re: Easy Breakable Glass / Wood
Dunno
I remember someone telling me how to do it Before.
It was you Sam or KILL3R.
I gave it Targetnames and i think i might of made it a script_brushmodel.
Then i just added something into my GSC File.
I remember someone telling me how to do it Before.
It was you Sam or KILL3R.
I gave it Targetnames and i think i might of made it a script_brushmodel.
Then i just added something into my GSC File.
- August 22nd, 2009, 5:53 pm
- Forum: CoD Mapping Help
- Topic: Easy Breakable Glass / Wood
- Replies: 8
- Views: 2801
Re: Easy Breakable Glass / Wood
Hello
Is there not a way of not using a Trigger?
I have about 500 Glass Peices =]
Im sure there must be a way
Thanks
Is there not a way of not using a Trigger?
I have about 500 Glass Peices =]
Im sure there must be a way
Thanks
- August 22nd, 2009, 5:07 pm
- Forum: CoD Mapping Help
- Topic: Easy Breakable Glass / Wood
- Replies: 8
- Views: 2801
Easy Breakable Glass / Wood
Hello
Im looking for an easy way to make Glass and Wood Breakable (When Shot).
I just want them to disapear when they have been Shot.
Does anybody know any easy way of Doing this?
Thanks
Im looking for an easy way to make Glass and Wood Breakable (When Shot).
I just want them to disapear when they have been Shot.
Does anybody know any easy way of Doing this?
Thanks
- July 23rd, 2009, 1:11 pm
- Forum: Servers
- Topic: Eclipse Servers - Game Server, Voice servers and Web Hosting
- Replies: 8
- Views: 1345
Re: Eclipse Servers - Game Server, Voice servers and Web Hosting
Unfortunately, Eclipse Servers closed down due to the Lack of Sales.
Eclipse Servers may re-open in the Future.
Thanks
Eclipse Servers may re-open in the Future.
Thanks
- July 23rd, 2009, 1:08 pm
- Forum: Servers
- Topic: Call of Duty United Offensive Hyperlink
- Replies: 0
- Views: 404
Call of Duty United Offensive Hyperlink
Hey
Some Call of Duty United Offensive servers have Hyperlinks in the Servernames, When a user on Xfire views the server they can click on the server hostname and it will take them to a Website.
Does anybody know of this Code?
Thanks
Some Call of Duty United Offensive servers have Hyperlinks in the Servernames, When a user on Xfire views the server they can click on the server hostname and it will take them to a Website.
Does anybody know of this Code?
Thanks
- June 14th, 2009, 5:40 pm
- Forum: Servers
- Topic: Eclipse Servers - Game Server, Voice servers and Web Hosting
- Replies: 8
- Views: 1345
- June 14th, 2009, 4:03 pm
- Forum: Servers
- Topic: Eclipse Servers - Game Server, Voice servers and Web Hosting
- Replies: 8
- Views: 1345
Re: Eclipse Servers - Game Server, Voice servers and Web Hosting
Hello
Yup i know im sorting them now.
There is a 10% discount untill 17/06/09
The promotional code is : opening
Thanks
Yup i know im sorting them now.
There is a 10% discount untill 17/06/09
The promotional code is : opening
Thanks