Search found 9 matches
- August 2nd, 2015, 1:03 am
- Forum: Jump Maps
- Topic: mp_mario [CoD:4]
- Replies: 7
- Views: 16612
Re: mp_mario [CoD:4]
This has got to be one of the coolest maps iv played on cod4. I love the little bomb that follows you around and the bullet bill rocket launcher. It's a shame you never finished as it looks like you put a lot of time into this map.
- September 1st, 2013, 8:37 pm
- Forum: CoD4 Mapping Help
- Topic: Script help
- Replies: 4
- Views: 1631
Re: Script help
For basic movement stuff, either use a single waittill, or use a timed wait. So how would i fix this so they move back forth using a timed wait or a single waittill, I'm new to this so still learning :) You assign a time period in the function e.g MoveX( <distance>, <time>); If you know how l...
- September 1st, 2013, 11:34 am
- Forum: CoD4 Mapping Help
- Topic: Script help
- Replies: 4
- Views: 1631
Re: Script help
So how would i fix this so they move back forth using a timed wait or a single waittill, I'm new to this so still learningDrofder2004 wrote:Code: Select all
For basic movement stuff, either use a single waittill, or use a timed wait.
- August 31st, 2013, 5:33 pm
- Forum: CoD4 Mapping Help
- Topic: Script help
- Replies: 4
- Views: 1631
Script help
i'm making a deathrun map and when i something to be triggered i want the multiple brushes to move back and forth but then i activate it it does the first move and then just stops. Can anyone tell me what i'm doing wrong. I'm using this code: trap5() { trig = getEnt("trap5_trig","targ...
- August 13th, 2013, 1:48 pm
- Forum: CoD4 Mapping Help
- Topic: How to weld to brushes together
- Replies: 3
- Views: 2211
How to weld to brushes together
If i have to brushes how to i weld them together so they will be one.
i tried using the weld tool but that dosnt seem to work. Any one know how to do it?
- August 11th, 2013, 5:02 pm
- Forum: CoD4 Mapping Help
- Topic: Unknown function
- Replies: 2
- Views: 1798
Re: Unknown function
I feel like an idiot xD ThanksDrofder2004 wrote:iPrintLnBold
(Ln = Line)
- August 11th, 2013, 4:51 pm
- Forum: CoD4 Mapping Help
- Topic: Unknown function
- Replies: 2
- Views: 1798
Unknown function
At the start of my map i want a door to open a message to display on the screen here is my code main() { maps\mp\_load::main(); thread startdoor(); } startdoor() { door = getEnt("door", "targetname"); wait(10); iPrintInBold ("^3ready"); door moveY(-150,8); } but i get a...
- August 5th, 2013, 6:58 pm
- Forum: CoD4 Mapping Help
- Topic: How do make something a solid colour on cod4 radiant?
- Replies: 1
- Views: 1760
Re: How do make something a solid colour on cod4 radiant?
Thanks, you deserve a cookieKillerSam wrote:Check out some tutorials for making custom textures. You just need to make a custom texture, that is essentially just like a solid red square or which ever colour you want. Then texture your brushes with that
- August 5th, 2013, 6:39 pm
- Forum: CoD4 Mapping Help
- Topic: How do make something a solid colour on cod4 radiant?
- Replies: 1
- Views: 1760
How do make something a solid colour on cod4 radiant?
This is probably really simple but i cant figure out how to make something one solid colour like green or red.
How do i do this?
How do i do this?