Search found 1811 matches
- August 17th, 2013, 8:18 pm
- Forum: CoD4 Mapping Help
- Topic: Trigger that detects entities?
- Replies: 8
- Views: 3904
Re: Trigger that detects entities?
Trigger == checking the entity origin within some XYZ values and executing some code if the entity is within those values.
- August 13th, 2013, 3:47 pm
- Forum: CoD4 Mapping Help
- Topic: How to weld to brushes together
- Replies: 3
- Views: 2201
Re: How to weld to brushes together
You can group brushes together by right clicking on the 2d window->func->group. Alt+Shift+left click selects the entire group. The same keyboard shortcut is used for brushmodels.
- August 8th, 2013, 1:49 pm
- Forum: CoD4 Mapping Help
- Topic: Radiant script/targetname question
- Replies: 6
- Views: 3604
Re: Radiant script/targetname question
getEntArray works exactly the way it should. It returnes all the entities which correspond to the proper K/V pair. The order in which they're returned shouldn't matter to you if you're using the function properly. (If you need to know, they're indexed in the absolute order they're created in Radiant...
- August 8th, 2013, 12:14 pm
- Forum: CoD4 Mapping Help
- Topic: Radiant script/targetname question
- Replies: 6
- Views: 3604
Re: Radiant script/targetname question
Well it should return the correct origin. If it doesn't you could create a separate(unlinked) script_origin in the same prefab, give it a targetname and access it using getEntArray the same way you do with your brushmodel. motionBlocks() { blocks = getentarray("block","targetname"...
- August 7th, 2013, 9:00 pm
- Forum: CoD4 Mapping Help
- Topic: Radiant texture error
- Replies: 13
- Views: 5820
Re: Radiant texture error
Try other blendFuncs instead of 'blend' and see whether it makes a difference.
- August 7th, 2013, 4:39 pm
- Forum: CoD4 Mapping Help
- Topic: Radiant texture error
- Replies: 13
- Views: 5820
Re: Radiant texture error
The skybox might be interfering with the textures then, try changing the skybox or use a texture that isn't transparent.
- August 7th, 2013, 3:57 pm
- Forum: CoD4 Mapping Help
- Topic: Radiant texture error
- Replies: 13
- Views: 5820
Re: Radiant texture error
Is this a regular brush or a mesh? To me, it looks like you set different alpha values on the vertices - assuming you're using a mesh. I've never seen this on a normal brush though.
- August 7th, 2013, 3:39 pm
- Forum: CoD4 Mapping Help
- Topic: Radiant texture error
- Replies: 13
- Views: 5820
Re: Radiant texture error
Your sort is wrong, set it to default and try again.
- August 6th, 2013, 1:31 pm
- Forum: CoD4 Mapping Help
- Topic: tinted custom glass
- Replies: 2
- Views: 1279
- July 27th, 2013, 10:29 pm
- Forum: CoD4 Mapping Help
- Topic: How do I create circles in CoD4 radiant?
- Replies: 1
- Views: 2693
Re: How do I create circles in CoD4 radiant?
I assume you mean cylinders. Two ways, either by going to Patch->Primitives->Cylinder which is the recommended way, or by going to Brush->Arbitrary Sided... and choosing the number of sides your cylinder should have. I suggest using the first method, and if you absolutely must use the second method ...
- June 21st, 2013, 11:36 am
- Forum: CoD4 Mapping Help
- Topic: origins and entities
- Replies: 14
- Views: 2367
Re: origins and entities
Even easier: trigger_ent thread maps\mp\_utility::triggerOff(); /* triggerOn(); */ This only works if your trigger is not linked to anything. If it is, triggerOff() and triggerOn() don't work. Those two functions are helpers, in reality the trigger is simply moved -10000 units on the Z axis. So use...
- June 14th, 2013, 12:23 pm
- Forum: General Chat
- Topic: E3 2013
- Replies: 19
- Views: 5502
- June 2nd, 2013, 11:13 pm
- Forum: General Chat
- Topic: CJ dude
- Replies: 27
- Views: 7603
Re: CJ dude
Well, you know that mission we sent Hoogie on (spying on a paintball server) - well it turns out Hoogie got caught and said some hurtful things to the ladies there. Also, there is a woman who runs the thing with a bigger e-penis than you can imagine - talking about imagination, she has an incredibl...
- June 2nd, 2013, 2:29 pm
- Forum: General Chat
- Topic: CJ dude
- Replies: 27
- Views: 7603
Re: CJ dude
What the fuck am I reading?
- June 1st, 2013, 1:16 am
- Forum: CoD4 Mapping Help
- Topic: how can i check if 2 triggers are pressed at the same time?
- Replies: 6
- Views: 1869
Re: how can i check if 2 triggers are pressed at the same ti
It's so you can index your triggers in Radiant (for example "trigger_0", "trigger_1", "trigger_2" and so on) and easily get each of them using a loop.pcbouncer wrote:i dont get why you have "trigger"+i